137,671 Commits over 4,474 Days - 1.28cph!

2 Years Ago
Travelling vendor will now trigger the safe zone warning UI in the top right of the screen if a player is within 200m
2 Years Ago
Fixed sidecar bikes not getting pushed back when hitting animals/players
2 Years Ago
Fixed cyclist hands disconnecting from handlebars at full turn
2 Years Ago
Increased bike hurt trigger min speed from 1m/s to 4m/s. Decreased base unmultiplied damage/s from 6 to 4
2 Years Ago
Better fix for NPCVendingMachine NRE, will fix sell orders added via mods not getting dynamic pricing applied
2 Years Ago
Extended main bike box collider - prevent bike and sidecar ending up on opposite sides of a thin wall
2 Years Ago
Fix NPCVendingMachine.GetDiscountForSlot out of range exception
2 Years Ago
Fix MapMarkerCH47 NRE
2 Years Ago
merge from monitor_looping_gesture_fix
2 Years Ago
Potential fix for potential unlock UI bug.
2 Years Ago
merge from roadside_electrical_lodding
2 Years Ago
merge from hood_and_cuffs/IsMapBlockedByHood_nre_fix
2 Years Ago
Hill cliffs progress Rescaled details on coastal cliffs Materials tweaks File cleanup
2 Years Ago
skin approval
2 Years Ago
MapInterface.IsMapBlockedByHood sentry NRE probable fix
2 Years Ago
merge from retroTC_NRE_fix
2 Years Ago
Fix player angles serverside while in vehicle not matching client Also fixed GetPassengerSeatPoint returning wrong values for vehicles without ACT_IDLE, such as the chair models, now will select first sequence.
2 Years Ago
player update. exported sks anim set
2 Years Ago
Try to fix GitHub screwing us over
2 Years Ago
Added versions of ghost sheet and dracula cape without burst cloth rig Added proxy cape models
2 Years Ago
Merge hlmv crash fixes from CS:GO Related to high poly models and the debug rendering modes Remove gmod_xp.exe from the build process It's time to bury it Fix? flex bone drivers in-game Made the flex bone driver code mimic the code from HLMV, which basically includes special case for BONE_USED_BY_BONE_MERGE Added a new option to HLMV Flex tab for $boneflexdriver preview It will move Flex sliders live as the animation plays
2 Years Ago
Fixed cl_steps having its minimum changed from 32 to 16 and defaulting to 16 on the server, then sending that to the client
2 Years Ago
radtown redux S2P
2 Years Ago
set dressing progress backup
2 Years Ago
various material tweaks
2 Years Ago
static (unusable) version of the car lift various material tweaks
2 Years Ago
Setup for all weapon rack types. Pegs.
2 Years Ago
set dressing progress backup
2 Years Ago
manifest update (so residential door displays correctly
2 Years Ago
Fixed retro toolcupboard NRE introduced by 100365
2 Years Ago
blunderbuss worldmodel - fixed issues with collider and outline not working
2 Years Ago
merge from BikeDragFix
2 Years Ago
Set rigidbody drag for the bikes using GetModifiedDrag, so the bike class and CarPhysics don't fight each other
2 Years Ago
Apply instantforced rule to the one frame of initial client update
2 Years Ago
Add NonSerialized attribute to spawnPoints
2 Years Ago
Use an init method for ConvarControllerSpawnPointPopulation. In editor, the ScriptableObject is saving the state of any private vars we use
2 Years Ago
Added a haveGotSpawnpoints bool to ConvarControllerSpawnPointPopulation. Getting strange behaviour in editor where it thinks 'spawnPoints' is already not null at the start. Serialised?
2 Years Ago
Force swap seat now works on locked modular cars
2 Years Ago
Imported Apartment Mailbox Textures, Model Added and Setup Apartment Mailbox Prop Prefab Setup Apartment Mailbox Material, Colliders and LODs
2 Years Ago
vm blunderbus - now loads correct coloured shells - turning off casting shadows on slug shell - viewmodel renderer scripts set up Also created icon & setup
2 Years Ago
Sneaking in a minor pedal trike steer angle edit
2 Years Ago
Fixed cyclist hands disconnecting from handlebars at full turn
2 Years Ago
Wallpaper skin setup wip
2 Years Ago
adjusted roadside electrical prefab lodding distance - resolves late poping during driving fast
2 Years Ago
converting rotation constraints to radians when processed
2 Years Ago
merge from main
2 Years Ago
drop tickrate on some cloth assets
2 Years Ago
contacts are found once at the beginning of the tick and solved alongside distance constraints
2 Years Ago
Merge from main
2 Years Ago
Adding my test saves