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138,503 Commits over 4,352 Days - 1.33cph!

7 Days Ago
Fix metal shield new collider exclude layers
7 Days Ago
fixed skeleton issues in all cocoknight prefabs
7 Days Ago
armoured hatch and triangle hatch building guide mesh
7 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
7 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
7 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
7 Days Ago
Krieg backpack skin fix
7 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
7 Days Ago
merge from weapon_refresh_salvaged_axe
7 Days Ago
edited 3p beach chair anim
7 Days Ago
Fixed first person legs stretched/glitched
7 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
7 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
7 Days Ago
texture for bulky sofa
7 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
7 Days Ago
merge from main
7 Days Ago
merge from main
7 Days Ago
merge from main preserve destination deletes of meta files
7 Days Ago
merge from main
7 Days Ago
merge from main preserve destination deletes of meta files
7 Days Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
7 Days Ago
Fixed first person light effect not working
7 Days Ago
Merge from main
7 Days Ago
Merge from cannon_hit_slowdown_revert
7 Days Ago
Merge from bb_triangle_floor_frame_fix
7 Days Ago
Merge from brutalist_skin_shadows_fix
7 Days Ago
Merge from camera_fog_fix
7 Days Ago
Merge from manifest_size_optimization
7 Days Ago
Merge from server_side_server_list_filters
7 Days Ago
Merge from easter_fixes_2026
7 Days Ago
Fixed incorrect item id on ladder hatch
7 Days Ago
Merge from armored_ladder_hatch
7 Days Ago
Merge from shield_idle_collider
7 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
7 Days Ago
Merge from main
7 Days Ago
Merge from shield_idle_collider
7 Days Ago
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7 Days Ago
Merge from Armored_ladder_hatch
7 Days Ago
Descriptions, fix guide mesh offset on triangle
7 Days Ago
Temp crafting costs
7 Days Ago
Icons
7 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
7 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
7 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
7 Days Ago
Merge from viewmodel_early_disable_fix
7 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
7 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
7 Days Ago
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7 Days Ago
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7 Days Ago
Updated eyetransform in rustplayer.fbx