reporust_rebootcancel

134,698 Commits over 4,324 Days - 1.30cph!

10 Days Ago
Unlit bulb mesh cull distance from 100 to 20.
10 Days Ago
added material to baked paintball mesh and added to lodgroup
10 Days Ago
Merge from parent
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
force_update_trigger_bypass -> main
10 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
10 Days Ago
Better glass
10 Days Ago
Adjusted the lightbulb material.
10 Days Ago
Frame lighting
10 Days Ago
force_update_trigger_bypass -> main
10 Days Ago
Dont need extra force update check
10 Days Ago
merge from steaminventory_scroll_fix
10 Days Ago
Attempt at fixing the steam inventory menu only showing one line when open for the first time
10 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
10 Days Ago
Removing unecessary step from Jenkinsfile that was used for debugging purposes
10 Days Ago
merge from testrunner_window
10 Days Ago
Minor button tweaks
10 Days Ago
Compile fixes
10 Days Ago
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10 Days Ago
Don't run unecessary boat building finishing stuff if BBS is killed under normal finish building circumstances.
10 Days Ago
Added a button to export and refresh the test list Speed up test list export by only looking for types starting with "Test"
10 Days Ago
Adjusted safezone params to be max depth
10 Days Ago
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
10 Days Ago
Compile fix
10 Days Ago
merge from main
10 Days Ago
Slightly delay BakeDragAngles on init
10 Days Ago
hooked up metalrough and ao to lightup frame material, must have been missed when we switched shader
10 Days Ago
merge from main
10 Days Ago
merge from naval_update
10 Days Ago
Better check for helicopter smuggling when crossing to the deep sea
10 Days Ago
merge from main
10 Days Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
10 Days Ago
merge from main
10 Days Ago
frameless canvases - moved tape outwards to improve tiling
10 Days Ago
merge from artist_pack_dlc
10 Days Ago
Tweaked light-up frame sockets so they don't stick in wall too much
10 Days Ago
Merge from parent
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from small_engine_colliders_fix
10 Days Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
10 Days Ago
Paintable windows are destroyed when a player boat sinks
10 Days Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
10 Days Ago
Started work on setting up performance tests for shadow presets
11 Days Ago
meds box guide mesh and gib surface property on prefab
11 Days Ago
adaptor position on scrap, stone, ammo, explosive box
11 Days Ago
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11 Days Ago
Merge from artist_pack_dlc
11 Days Ago
Merge from main
11 Days Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel