reporust_rebootcancel

126,152 Commits over 4,201 Days - 1.25cph!

12 Months Ago
12 Months Ago
fixed car lift collider box being offset in y/z
12 Months Ago
Incorrect key presses now reduce remaining time. QTE will now fail when running out of time. QTE timer loss is now configured on QTE entity.
12 Months Ago
12 Months Ago
fixed storage building large ceiling collider gap
12 Months Ago
Repair UI and gesturecollection prefabs after merge
12 Months Ago
Merge from main
12 Months Ago
Merge from QTE
12 Months Ago
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12 Months Ago
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12 Months Ago
Add a small delay before showing QTE ui.
12 Months Ago
Basic initial QTE sequence generation, just string based for now. Trigger QTE event properly and with generated sequence.
12 Months Ago
QTE entity start/stop/complete triggering. UI interacts with the entity. Completing the QTE now triggers the entity completion methods, ending the gesture, hiding the UI and clearing any associated player for SingularInteraction qte entities.
12 Months Ago
Merge from main -> copypaste
12 Months Ago
Fail state can now apply player modifiers. Pressing a wrong key will now fail the QTE. Add some placeholder modifier effects for fail state.
12 Months Ago
Tweak sequence length ranges. Negative modifier tweaks.
12 Months Ago
3p anims + updated worldmodel anims
12 Months Ago
merge from Halloween24
12 Months Ago
wip qte
12 Months Ago
removed WaterVisibilityTrigger from xmas dungeon cell prefabs
12 Months Ago
merge from Halloween24
12 Months Ago
removing WaterVisibilityTrigger from all halloween procedural dungeon cell prefabs and set it to not spawn a christmas dungeon
12 Months Ago
merge from main
12 Months Ago
Fix: FreeUnmanaged the DebrisEntity list after we're done with it
12 Months Ago
Updated english engine.json file
12 Months Ago
Merge from gesturepack
12 Months Ago
Cherrypicked 106168
12 Months Ago
Protocol++
12 Months Ago
Removed a log
12 Months Ago
Fixed halloween hunt score announcement typo
12 Months Ago
Merge: from requesttrees_spike - Fixes NRE when players disconnect during tree streaming (fixed by discarding those players early) Tests: in Editor CLIENT+SERVER mode disconnected before 4k proc-map streamed in - server was gud
12 Months Ago
Clean: removing leftover log Tests: none, trivial change
12 Months Ago
Merge: from main Tests: none (no conflicts)
12 Months Ago
Bugfix: Don't try to send tree batches to disconnected players - Also replace a broken link in a comment Tests: In Server+Client mode disconnected the client - no NRE
12 Months Ago
Fixed join gesture getting left on the screen when cancelling rps
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
removed random water body
12 Months Ago
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12 Months Ago
merge from halloween24
12 Months Ago
Halloween dungeon population 1
12 Months Ago
Merge from halloween24
12 Months Ago
Can now collect Scarecrow heads with skinning knife
12 Months Ago
Directional surface stuff WIP
12 Months Ago
test deployable setup
12 Months Ago
merge from Halloween24
12 Months Ago
Enabled halloween event Enabled Scarecrowpopulation Updated collectables Added bone collectable Frank default table craftable Enabled portals
12 Months Ago
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