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136,304 Commits over 4,324 Days - 1.31cph!

1 Year Ago
fixed LODs on io research table
1 Year Ago
Fix hurt state being coupled to wolf
1 Year Ago
bees -> crafting_update
1 Year Ago
set .viewmodel and .entity meshes to 1 scale after model updates
1 Year Ago
Fix compile error
1 Year Ago
Merge from main
1 Year Ago
Show nucleus grades on hover
1 Year Ago
Clean any meat prefabs when destroying ovens
1 Year Ago
- Make sure tiger reacts appropriately when hit with hipfire - Polish eating behaviour
1 Year Ago
Custom vents for zigg exterior
1 Year Ago
Camper bbq visual cooking setup
1 Year Ago
Updated Bee Grenade Soruce FBX Scale
1 Year Ago
4k io research textures
1 Year Ago
Radwater now destroys the nucleus inside beehives
1 Year Ago
4k textures io research table
1 Year Ago
Beehives can now be heated with heaters - Split off GrowableHeatSource so it can support any object so long as it has a IHeatSourceListener interface - Clamped overall quality
1 Year Ago
Hobo barrel visual cooking setup
1 Year Ago
Bugfix: ensure WaterCollision grid is setup with right terrain dimensions Tests: In editor, started on craggy - size matched. Started on procgen - matched. Played demo - matched. In all cases validated initialization order to confirm no colliders/volumes were added too early. Exported PNG of the grid.
1 Year Ago
Fireplace meat setup
1 Year Ago
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1 Year Ago
Cauldron and skull firepit meat setup
1 Year Ago
3p anim updates
1 Year Ago
Renamed rabbit meat icons
1 Year Ago
Campfire meat setup
1 Year Ago
Bugfix: FullServerDemos - transient entity recording fixes - Use DemoCount instead of ChunkIndex when determing to send snapshots - ChunkIndices reset, so they can rarely overlap for an entity and cause it to not send a snapshot - Reset counter on prefab pooling - previously it could cause skipping of transient entity snapshotting Tests: recorded a bunch of demos in editor
1 Year Ago
Updated honeycomb description
1 Year Ago
small correction on trigger static list initializing wrong with excludelayers optim disabled
1 Year Ago
merge from visual_cooking_conditionls_merge #114724
1 Year Ago
Fixed LODs on: Honey Jar HiveNuclei Honeycomb
1 Year Ago
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1 Year Ago
added cooking contional textures, materials and prefabs for bread and pies - adding to branch cause im not sure i trust the shelf
1 Year Ago
Horse meat icon mipmaps
1 Year Ago
Updated Bee Grenade World Model to use correct materials
1 Year Ago
food events wip
1 Year Ago
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
1 Year Ago
3p updates - added bespoke override controller - hooked up intial 3p anims (bigger grip and no pull pin action) in controller - set entity to use new override controller - scaled up mesh to match viewmodel sizing (1.3)
1 Year Ago
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1 Year Ago
bee grenade icon update
1 Year Ago
update tech tree script for isSelected opacity
1 Year Ago
- Prevent tiger reacting overly aggressively to fire - Simplify fsm
1 Year Ago
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
1 Year Ago
merge fron crafting_update
1 Year Ago
Setup all meat prefabs Setup BBQ cooking visuals
1 Year Ago
Experiment for with other fire reactions to find most intuitive one
1 Year Ago
move lock icon to top left on the tree
1 Year Ago
Added Bee Grenade Glass Gibs
1 Year Ago
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo - also index packet logging messages - makes it easier to sort out order of things in editor logs Seems the simpler thing to do for now. Tests: played back staging demo - much less error spam
1 Year Ago
More consistent fire reaction
1 Year Ago
Additional server-side pie consume check. Pie entity bounds fix.
1 Year Ago
Created Place Holder Bee Grenade Icon