reporust_rebootcancel

128,627 Commits over 4,140 Days - 1.29cph!

58 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
58 Days Ago
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58 Days Ago
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58 Days Ago
Hovering pack tiles starts playing a video
58 Days Ago
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58 Days Ago
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58 Days Ago
Stop bicycle showing fuel interaction prompt
58 Days Ago
Always ensure terrain pushback is off when starting a spinout
58 Days Ago
Missed files
58 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
58 Days Ago
Delete incomplete stadia support
58 Days Ago
Add support for overriding the Steam item name and background colors
58 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
58 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
58 Days Ago
Enable Discord functionality on Mac
58 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
59 Days Ago
Fix loot not working on new scientists
59 Days Ago
Use classic scientist mesh
59 Days Ago
Fix scientists seeing from their belly button instead of their eyes
59 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
59 Days Ago
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59 Days Ago
First pass on cover behaviour
59 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
59 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
59 Days Ago
Setup better item height Applied to main menu prefab
59 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
59 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
59 Days Ago
Better connection modal animation
59 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
59 Days Ago
off material for strip light
59 Days Ago
fluorescent light model
59 Days Ago
Found and increased a bunch of other heights: orbit, death, patrol etc
59 Days Ago
Auto enter edit mode when a deployed boat building station passes the area clear checks. Edit mode toggle checks. Reset player boat Y pos and pitch/roll before entering edit mode so it matches original construction.
59 Days Ago
Added store editor convar to change your item inventory Added new store grid filters
59 Days Ago
Merge from dlss4_update
59 Days Ago
Temporarily removed the Balanced and Max Performance DLSS modes as they are crashing the game due to an NVidia driver bug
59 Days Ago
Steering wheel maintains current steering level even with no mounted player
59 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out
59 Days Ago
Update: add MonumentBenchmark to the autobench set Tests: run atuobench in the editor
59 Days Ago
Bugfix: MonumentBenchmark - fix terrain and water systems - Added missing WaterSystems setup and hooked in initialization - Fixed terrain being setup with missmatching Craggy and CraggyHD assets(using Craggy now) and hooked in initialization No more exceptions during monument benchmark Tests: ran autobench in editor
59 Days Ago
Initial boat validation setup. Added basic requirements.
59 Days Ago
Update: re-enable Effects and Firework benchmark scenes They didn't have issues, so adding them to the pile Tests: autobench in editor
59 Days Ago
Increase Patrol Helicopter ride height by 10 meters so it doesnt clip into jungle trees
59 Days Ago
Bugfix: Disable demo benchmarking part of autobench - removing old demos Our demos are too stale and no longer binary compatible with the protocol changes Tests: ran autobench in editor
59 Days Ago
Compass animation updates
59 Days Ago
Merge: from main
59 Days Ago
Weaving time reduction to 1.6 seconds
59 Days Ago
Rewrote weaver with Burst ILPostProcessor Booleans to enable/disable old weaving setup
59 Days Ago
Merge from dlss4_update
59 Days Ago
Adding a 30 second delay to changing the DLSS mode after initialization as a test