136,526 Commits over 4,444 Days - 1.28cph!

10 Months Ago
Anchoring improvements. Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
10 Months Ago
rebuild hackable crate loot
10 Months Ago
merge from main
10 Months Ago
Clean: missed newlines Tests: none, trivial change
10 Months Ago
New(editor): LoadMapFile - added Server Occlusion Debug section - refactored ServerOcclusion.DebugPath to not draw anything and just gather cells traced Allows to debug occlusion bugs without having to enter play mode Tests: used the tool in the editor, confirmed it compiles in SERVER+CLIENT and SERVER envs
10 Months Ago
BBS fixes
10 Months Ago
merge from drone_storage_slot
10 Months Ago
meta_shift -> main
10 Months Ago
merge from meta_shift/monument_shuffle
10 Months Ago
merge from main
10 Months Ago
added `drone.disableSamTargeting` convar for balance testing
10 Months Ago
Re-added DLSS crash fix after subtractive merge issue that removed it
10 Months Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
10 Months Ago
Remove using
10 Months Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
10 Months Ago
player-controlled drones targetable by SAMs
10 Months Ago
Setup for other monument types
10 Months Ago
Reverted changes to skydome's TOD_sky night settings
10 Months Ago
Merge from main
10 Months Ago
missing change
10 Months Ago
moved drop input response so it's reliable
10 Months Ago
Merge from underwater_lab_windows_fix
10 Months Ago
Merge from main
10 Months Ago
Merge from render_pipeline_testing
10 Months Ago
Updated Spinning Radar Prop Textures
10 Months Ago
Merge from main
10 Months Ago
Applied Boat block type to remaining boat blocks
10 Months Ago
Small oilrig no longer spawns in T0
10 Months Ago
merge from main
10 Months Ago
merge from monument_shuffle
10 Months Ago
merge from monument_shuffle
10 Months Ago
merge from stringpool_warnings_investigation
10 Months Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
10 Months Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
10 Months Ago
merge from drone_storage_slot
10 Months Ago
don't let market drones brick the server with bad entityref access
10 Months Ago
S2P radtown_small_3 Minior spawn location changes
10 Months Ago
merge from main
10 Months Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
10 Months Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
10 Months Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
10 Months Ago
merge from meta_shift
10 Months Ago
tweaked shote_crate filters
10 Months Ago
merge from /meta_shift/monument_loot_shuffle
10 Months Ago
merge from main
10 Months Ago
merge from fix_vitals_sorting
10 Months Ago
merge from vehicle_damage_stat_display
10 Months Ago
merge from marker_teleport
10 Months Ago
merge from bear_meat_20
10 Months Ago
merge from sleeping_bag_shadows