160,638 Commits over 4,566 Days - 1.47cph!

37 Days Ago
merge from render_pipeline_testing
37 Days Ago
fix atmosphere volume NREs for reals
37 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
37 Days Ago
Merge from monumentisland_foliage_fix
37 Days Ago
FX progress
37 Days Ago
main -> character_customisation
37 Days Ago
added WIP viewmodel unity camera anim
37 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
37 Days Ago
Fix fractional reloads not working properly (mini crossbow)
37 Days Ago
Remove unneeded test
37 Days Ago
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37 Days Ago
Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
37 Days Ago
Fixes for latest art assets
37 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
37 Days Ago
Wires and decals for small room G
37 Days Ago
better rabbit animation/speed sync
37 Days Ago
Shear FX texture tweaks.
37 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
37 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
37 Days Ago
Shearing FX wip.
37 Days Ago
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37 Days Ago
sheep mount animation update with root motion
37 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
37 Days Ago
Merge from render_pipeline_testing
37 Days Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
37 Days Ago
Fixed NaN values coming from the low quality shadow sampling
37 Days Ago
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37 Days Ago
- Filling/draining bar - Better electric port setup - Minor colour changes
37 Days Ago
Ridable horse prefab 👀
37 Days Ago
Add ability to copy paste to import entire saves and output a different copy paste for each base
37 Days Ago
Merge from fusebox_inserted_item
37 Days Ago
Merge from main
37 Days Ago
S2P all the monuments containing fuseboxes
37 Days Ago
Squirrel hop animation updates
37 Days Ago
merge from pillbox_collision_fix
37 Days Ago
merge from boat_powerdown_fix
37 Days Ago
merge from unnecessary_item_condition
37 Days Ago
merge from simpleupgrade_convert
37 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
37 Days Ago
merge from crab_swarms -> critter_animals
37 Days Ago
compiler fixes, disable debug cube
37 Days Ago
- fix deployables clipping through doors being hidden when an exterior door closes - fix entity destroy message sometimes being sent before network group switch happens (when repartitioning base)