160,628 Commits over 4,566 Days - 1.47cph!

36 Days Ago
Add pose preview for subsystems to help align vendors
36 Days Ago
Phrase tweaks, added debug commands
36 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
36 Days Ago
updated vm and 3p grenade drop anims
36 Days Ago
merge from main
36 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
36 Days Ago
main -> biofuel_generator
36 Days Ago
pool_cue_quality_fix_2 -> main
36 Days Ago
Fix pool cue quality breaking in first person when swapping between different cues
36 Days Ago
Merge from main
36 Days Ago
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
36 Days Ago
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
36 Days Ago
Fix fire arrow sticking onto the 3p bow for other players
36 Days Ago
fire_arrow_3p_fix -> main
36 Days Ago
Warning popup if you're trying to buy something you already own
36 Days Ago
Warning text if you have dupe items in your cart + popup on checkout
36 Days Ago
Codegen
36 Days Ago
36 Days Ago
merge from improved_event_saveloading
36 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
36 Days Ago
Merge from render_pipeline_testing
36 Days Ago
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
36 Days Ago
merge from main
36 Days Ago
Hunting trophy sheep model updated
36 Days Ago
merge from vending_fontsize_fix
36 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
36 Days Ago
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
36 Days Ago
merge from single_door_controller_reskin_fix
36 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
Merge from egg_drop_fix
36 Days Ago
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
36 Days Ago
Hooked up mount/dismount animations for cow
36 Days Ago
Fixed cow using croc protection
36 Days Ago
Hooked up temp icons for new pies
36 Days Ago
Added visual food entries for the cooking workbench for the new pies
36 Days Ago
Swapped icon for milk interaction
36 Days Ago
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
36 Days Ago
Swapped the eat sfx for drink on milk
36 Days Ago
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
36 Days Ago
Compile fix
36 Days Ago
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
36 Days Ago
Missed files
36 Days Ago
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
37 Days Ago
Fix debug collider shader only drawing one pass
37 Days Ago
Lambs no longer drop dung (syncs them up with calves)
37 Days Ago
Fix sheep not dropping dung
37 Days Ago
Client compile fix
37 Days Ago
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded