248,584 Commits over 3,928 Days - 2.64cph!

12 Days Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
12 Days Ago
Brix format transition
12 Days Ago
merge from increase_vis_entity_buffer -> main
12 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
12 Days Ago
Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug
12 Days Ago
Didn't save Catapult.cs
12 Days Ago
New: Sharpmake setup (windows only) - Picking it as it knows how to generate cross-compile commands with clang. This will make linux dev easier Will do old solution file clean separately Tests: generated and built debug version of the dll Clean: removing old solution and projects Update: baby steps towards linux build - Moved the debug generation of sharpmake solution to Sharpmake/Build - Added Fastbuild for cross compilation support (as a quick hack, in theory MSBuild should be capable as well) - Added Linux related configs to sharpmake Tests: got it to recognize the target, but fails for missing toolchain - that's next
12 Days Ago
Scan for resource compilers on properties, try and compile images
12 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
12 Days Ago
Fix exposed property regression Better test for void task exception handling Don't spam debug info in deserializing benchmarks
12 Days Ago
Rewrite compiling to match delegate signature Pass parameters directly instead of allocating a dictionary
12 Days Ago
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12 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
12 Days Ago
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12 Days Ago
Renaming crouch to duck for consistency
12 Days Ago
First pass on scientists peeking out of tall and low cover
12 Days Ago
Cleaning up the last of the TAA code
12 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
12 Days Ago
Submitting new ballista rigs
12 Days Ago
Fix Convert to/Break from prefab not updating Inspector Fixes sbox-issues/issues/6596
12 Days Ago
merge from main
12 Days Ago
Updated ExperienceBar styling, VitalsPanel follows experience bar Updated PinnedRecipePanel position/styling Display crafting station in Pinned Recipe Unify all crafting UI panels Pinned Recipes now show recipes from all stations, telling you which station it needs to be crafted at
12 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
12 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
12 Days Ago
handling item condition properly on ice sculpture deployables
12 Days Ago
Fixed battering ram door not cancelling its busy tick
12 Days Ago
Explicitly BreakFromPrefab if __Prefab is not set Fix gameobject clone not setting __Prefab when cloning prefab instances
12 Days Ago
Fix all Broadcast/Authority warnings by using new Rpc.* attributes Updated SpriteTools Update Skills UI to be more inline with other UI elements Updated Crafting UI Clamp QuestPanel Added Player.IsCreative and "Creative Mode" permission Fix issues with CraftingPanel and CraftingEntry
12 Days Ago
Remove LAYERFLAGS_NO_APP_TILING (did nothing) Remove r_kick_dependent_views_early Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way OffscreenParticleView isn't a thing
12 Days Ago
BallistaGun.Update and ServerTick nre fix
12 Days Ago
Battering ram button animation
12 Days Ago
made smoothing less aggressive (still destructive, just less so)
12 Days Ago
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
12 Days Ago
Clean: warning fixes Revealed while working on a sharpmake setup for the project. Tests: built debug - it passed
12 Days Ago
Fixed battering ram hit anim
12 Days Ago
Update blazor bootup code Fix comments on mobile style Add PageBar for mobile
12 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
12 Days Ago
merge from indirect_instancing
12 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
12 Days Ago
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12 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
12 Days Ago
Have scientists only crouch when their cover is low
12 Days Ago
jungle_ruins_e more complex layout design
12 Days Ago
main -> 4ShotMiniCrossbow
12 Days Ago
Implemented battering ram rig and animations
12 Days Ago
deauth_toolcupboard_lock_fix -> main
12 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
12 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
12 Days Ago
Add upper limit for rerolls Add re-roll card effect, and card, add bool for drawing an extra card
12 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block