134,294 Commits over 4,262 Days - 1.31cph!

16 Days Ago
Disabled GPU instancing on RHIB materials to fix incorrect occlusion and normal maps
16 Days Ago
ironsight target tweak
16 Days Ago
merge from space_station_weapon_skin
16 Days Ago
tidy up of SSS profiles. Shared profiles across 12th birthday cake and candle hat, removed mummy mask, frankenstein mask, latex balloon, old birthday cakes, ruistige egg G. We're now at 13
16 Days Ago
Merge from space_station_weapon_skin
16 Days Ago
Fix warning spam on viewmodel
16 Days Ago
Male mummy wraps full body reposed
16 Days Ago
Prevent createdeepsea from running if deepsea.enabled is false
16 Days Ago
merge from fixedupdate_cleanup
16 Days Ago
BoatAI now checks for obstacles 5x less than what it used to (reduce avoidance_update_interval). Results are still decent enough to use and will greatly reduce the amount of time we are spending on repeated obstacle searches.
16 Days Ago
TriggerForce also uses a cancellable InvokeFixedTime based on empty state
16 Days Ago
Reduce underwater_drag_budget_ms default to 0.05 (was 0.1)
16 Days Ago
split JunkPileWater FixedUpdate into timed InvokeRandomized to replace nextPlayerCheck timer and UpdateMovementFixedTick on InvokeRepeatingFixedTime only when a player is nearby
16 Days Ago
Add null checks to various places in PlayerBoatSounds.
16 Days Ago
Disable nav mesh obstacle carving on LootContainers spawned in the deep sea (can be controlled with debug.disableLootNavObstaclesInDeepSea convar) Strip all NavMeshObstacles on floating cities
16 Days Ago
Fixed deep sea not killing network limited entities when closing, leaking them after every deep sea wipe (metal detector sources)
16 Days Ago
merge from deepsea_leak_fix
16 Days Ago
removed FixedUpdate from TriggerPlayerForce in favour of cancellable FixedTime reapting invokes based on trigger contents - we have a lot more of these with boats now
16 Days Ago
naval_update -> mountedturrets_fixes (broken everything)
16 Days Ago
Merge from naval_update
16 Days Ago
Merge: from triggerparentdelayedexit_optim - Optim: sped up noclip check via OOB broadphase + reduced tick count + added BaseEntity caching Tests: hopped around the boat
16 Days Ago
Merge: from opt_triggerparent_timeslice - Optim: reduced component accesses and added support for triggerparent.ontick timeslicing Tests: jumped around the boat
16 Days Ago
▅▍▌▉▊: ▋▋▄▅▇ ▍▅▄█▌▆▆▊ ▆▌ █▋▇▇▌▇██▅▄▇▇▇.▊▆▆▆▋▍ ▋▍▌ ▊▋▆▌▍▅ ▌▋▌ ▍▆█▉ - █▊▉▋▆▇▇▌▄▄▊▌▇▆▊▍█▊▉▌▉▄▉▄ ▍█ ▇▉█ ▆█▄▌ ▄▌▊ ▋▄▋▇▊▄▉▋▉▄ ▉▍, ▆▋▇▇▊▉▄▇▄█ ▋▌▍ ▋▇▌▊▊▄▇▇▍▆█▌▅▆▉▉▌▉▍▌█▇▋▌.▄▇▆▄█_▉▇▇▍_█▍▊▊▄▍▄▆(▉▆▉▍██▇ █▌▆▌) ▋▄▉ ▇▊▍▉_▆▋▆▌_▇▌▄▍▋▇▌(▌▋▉▍▉▌▅ ▅.▍) ▊▌▍▉▊: ▇█▊▌▌▉ ▄ ▋▉▋▆ ▄▊▌▊ ▌█▋ ▄▊▄█▇ ▋█▊▆ █▍ ▌▇▋▊▆, ▄██▄▌▋▋▄▅▋ ▋▉▆▆▉▅ ▆▅ ▍▍▊ ▍▄▌█▆▇ - ▊▋▋ ██▇█▌▆▇▇▌▆ ▌▍ ▆▉▄ ▌█▄▌, ▌▊▅ ▌▋▉▄▇▊▊ ▊█▄ ▇█ ▇▆▅▋▇ ▇▌▌▇▋▄▋▊█▋ (▉▌▆-▋▍▄▆▊▊▌▋ ▌▊▋▆▋). ▌▉▋▆▌▋▊▊ ▉ ▍▌▌▅▊▌ ▇▍▌▄▋.
16 Days Ago
naval_update -> mountedturret_fixes
16 Days Ago
merge from deepsea_disabled_fix
16 Days Ago
Fixed deepsea.enable false not killing past saved deep sea - Deep sea manager is now always created regardless of deepsea.enabled - When initialized, if deepsea.enabled is false, deep sea is closed and the manager is destroyed right after
16 Days Ago
JunkpileWaterWorkQueue frame budget now defaults to 0.05ms (was 0.25)
16 Days Ago
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16 Days Ago
removed isMobile flag from VineSwingMountable, stops 700+ mountable fixed updates
16 Days Ago
fixed skinning issues
16 Days Ago
Merge from naval_update, revert oilrig scientists
16 Days Ago
Merge from revert_oildrig_scientists
16 Days Ago
Convared the distance within players wake up boat scientist AI
16 Days Ago
merge from spacestation_storepages
16 Days Ago
merge from spacestation_storepages - added media for building skin and added correct icon to sitem
16 Days Ago
Use old scientists on both oilrigs
16 Days Ago
ai.npc_spawn_on_deep_sea_islands default to false
16 Days Ago
Added Water Bucket Refresh Viewmodel and Worldmodel
16 Days Ago
Added Water Bucket Textures Setup Water Bucket Materials
16 Days Ago
Setup Water Bucket Refresh Folder Structure
16 Days Ago
added in lewis's much better space station building skin cover images
16 Days Ago
space station media for store - not hooked up yet. Space station icon hooked up to sitem
16 Days Ago
Fixing cannon mesh loops
16 Days Ago
Update: reorder clipping entities check to fast-exit on corpses Tests: none, trivial change
16 Days Ago
Clean: remove duplicate IsDestroyed check It's already checked as part of ToBaseEntity and our caching Entity Tests: none, trivial change
16 Days Ago
Optim: TriggerParent - cache ToBaseEntity calls Best case they cost us a hash-lookup + alive checks, worst case - hierarchy traversal. We can make do with alive checks only. Tests: built a boat and rode it, put it in edit and reconstructed a foundation
16 Days Ago
increased culling distance of recycler
16 Days Ago
Use LOD quality setting "Object Quality" in Indirect Instancing to more closely resemble the LOD switching behavior of the old system.
16 Days Ago
Update: don't requiry parent exclusion trigger Tests: none, trivial change
16 Days Ago
Merge: from main