135,851 Commits over 4,444 Days - 1.27cph!

9 Days Ago
merge from main
9 Days Ago
Hide the rendering layer mask on the RRP camera component when RRP isn't active to prevent null refs when fetching the rendering layer mask names
9 Days Ago
duplicated cable inputs and offset them - this way we keep the visual cable input whilst freeing up the acutal inputs.
9 Days Ago
Subtract 153827 "merge from streamermode_fix"
Rin
9 Days Ago
Clan table craftable Default bp (for now)
9 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
10 Days Ago
S2P apartment complex
10 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
10 Days Ago
Initial first pass on setting up the other rentable shop variants
10 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
10 Days Ago
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
10 Days Ago
Merge from sleeper_rotate_fix
10 Days Ago
Fixed new layer fuckery on kiosks.
10 Days Ago
Possible fix for sleepers getting rotated incorrectly
10 Days Ago
Lighting WIP
10 Days Ago
Minor cleanups Update HLMV control panel layout to be less claustrophobic Fix HLMV crashes when no hitbox sets Potential crash fixes * Fixes a crash issue with HLMV, possibly some Hammer ones More potential crash fixes * probably a nothing burger, but maybe will catch one or two Hammer crashes Add addon ID to "Hidden Addon" title fallback Micro optimization for halo when rendering models with decals (PR)
10 Days Ago
1st floor corridor mesh / damage, decals and vertrex paint
10 Days Ago
jesus_animation_fix -> main
10 Days Ago
merge from wire_doors_fix
10 Days Ago
Fixed wires attached to doors not following the doors correctly when it opens We now only parent the lines when the associated IOEntity is parented to a moving object When parenting, we parent to the root object so attached lines can work on boats one day
10 Days Ago
Use small delta changes for water level model state rather than exacts with ==
10 Days Ago
Allow doprepare to add to the demo compatability file Ensure prefab ids dont match wont fire if using the compatability layer
10 Days Ago
fix shader bug causing GPU crash (RRP)
10 Days Ago
Lighting prefab & related files
10 Days Ago
Increase mailbox texture size from 1k -> 2k
10 Days Ago
Undo 153739 "subtract 153677 areacheck_parent_fix"
10 Days Ago
merge from streamermode_fix
10 Days Ago
merge from bradley_inactive_error_fix
10 Days Ago
merge from large_furnace_place_effect_fix
10 Days Ago
merge from spawngrid_spacing_fix
10 Days Ago
merge from catapult_ragdoll_error_fix
10 Days Ago
merge from spraycan_reskin_refactor
10 Days Ago
merge from pool_analyzer_non_caching_methods
10 Days Ago
update apartment_complex_monument/prototype/mailbox
10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
Cherrypick CS 153556 (compile simulator fix)
10 Days Ago
Update manifest
10 Days Ago
Debug position dot now shows on the map during control, not just when locked in.
10 Days Ago
Modified cap hair conditional to work with miners hat
10 Days Ago
Codegen
10 Days Ago
Cache last successful sample position, check it first on next thruster fire.
10 Days Ago
Codegen
10 Days Ago
Fix scientist chasing into water
10 Days Ago
merge from main
10 Days Ago
merge from skinmodal_fix
10 Days Ago
merge from skinviewer_fixes_june26
10 Days Ago
merge from store_background_fixes
10 Days Ago
merge from cartbutton_friendlist_fix
10 Days Ago