130,443 Commits over 4,201 Days - 1.29cph!

10 Days Ago
Beenie hat repose
10 Days Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
10 Days Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
10 Days Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
10 Days Ago
merge from boat_building
10 Days Ago
Merge from parent
10 Days Ago
Fixed player placed markers not working in the deep sea The HUD compass will now no longer show a marker if it isn't the same zone as the player (ei. deep sea/mainland) This is applied across all markers - death, mission, team mates, etc
10 Days Ago
Merge from parent
10 Days Ago
Merge from fog_fixes
10 Days Ago
If the player isn't in the deep sea and they swap to it on the map, focus on the exit portal as that's most likely to have some revealed space
10 Days Ago
Fix NRE when spawning deep sea with no cities
10 Days Ago
Switch fog of war drawing to main thread, seems to resolve loading issues Don't allow fog updates until we've received the current state from the server
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
merge from deep_sea/billboards
10 Days Ago
Reduced main island billboard default scale, tweaked fog
10 Days Ago
Added a billboard for the main island when you're in the deep sea
10 Days Ago
scientist_boats_gameplay_2 -> naval_update
10 Days Ago
Dont turn the leg animators on for NPCs - its glitchy right now
10 Days Ago
Add PT loot spawning
10 Days Ago
merge from naval_update
10 Days Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
10 Days Ago
10 Days Ago
scientist_boats_gameplay_2 -> naval_update
10 Days Ago
Compile fixes
10 Days Ago
Fixed somne bugs with scientist boat oil rig manager
10 Days Ago
Mark TC as static
10 Days Ago
A group of scientist boats will now spawn at large oil rig: - On puzzle reset we will check how many are at oil rig and ensure we are <= 3 - If not captured these boats will be deleted on save/load - Will stay around oil rig in a 100 meter radius
10 Days Ago
Tweaked deep sea fog
10 Days Ago
Prevent open and close commands when the deep sea is busy (opening or closing)
10 Days Ago
Fix negative displacements being clipped Scale vector by radius after sample Clamp to avoid any extremes Falloff by distance from centre of mesh and scale of mesh Displace only when vector does not cross centre of mesh
10 Days Ago
Don't parent the exit portal, to keep it consistent with entrance portal
10 Days Ago
merge from cannon_animation_fixes
10 Days Ago
Setup playable graphs in on enable, fixes broken initial states and no longer crashes.
10 Days Ago
Set additional entities as static so industrial adapters & codelocks parented are also considered static - furnaces / ovens (exclude BBQ because they open & close) - fridge - lockers - codelocks themselves (was accounting for doors but not the codelocks individually)
10 Days Ago
merge from main -> optimize_reduce_dynamic_occlusion
10 Days Ago
Add a PrefabInformation component to hull_square, hull_corner, hull_triangle and PlayerBoat so they appear on the death screen
10 Days Ago
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
10 Days Ago
merge from extra_tutorial_safety -> naval_update
10 Days Ago
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
10 Days Ago
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
10 Days Ago
Switch index -> i
10 Days Ago
10 Days Ago
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
10 Days Ago
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
10 Days Ago
Fix being able to open farm door from below
10 Days Ago
Merge from naval_missions
10 Days Ago
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
10 Days Ago
merge from fix_impostors_not_deleting -> naval_update
10 Days Ago
Merge from naval_update
10 Days Ago
Fixed small ramp getting destroyed when entering/exiting build mode