136,537 Commits over 4,324 Days - 1.32cph!

2 Months Ago
Ghost sheet and Dracula outfit repose
2 Months Ago
Fixed pool leak in BuildingBlock::DrawHighlight
2 Months Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
2 Months Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
2 Months Ago
merge from birthday2025 -> main
2 Months Ago
merge from fix_balloon_error_log -> birthday2025(main)
2 Months Ago
merge from fix_balloon_lock -> birthday2025(main)
2 Months Ago
First pass of gallery view for limited items with more than one image
2 Months Ago
updated manifest
2 Months Ago
network_profiler -> main
2 Months Ago
Compile fix (random include statement)
2 Months Ago
network_profiler -> main
2 Months Ago
Fixed inaccurate log
2 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
2 Months Ago
merge from fix_texture_compression_npot -> main
2 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
2 Months Ago
Cherrypick 139365 "Space LR skin viewer polish"
2 Months Ago
merge from spacestation_storepages
2 Months Ago
merge from spacestation_storepages
2 Months Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
2 Months Ago
Cherrypick 139361 "Added Space LR store video"
2 Months Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
2 Months Ago
exported latest vm paintabll gun rig and anims
2 Months Ago
merge from main (will need manifest rebuild)
2 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
2 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
2 Months Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
2 Months Ago
Easter onesie reposed
2 Months Ago
merge from (main)birthday2025 -> main
2 Months Ago
fixed 3p mag drop not working
2 Months Ago
Cherry pick from 139348
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
set repair and pickup to twitch rivals sofa
2 Months Ago
world model outline for candle hat
2 Months Ago
Adding more player update anim transfers
2 Months Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
2 Months Ago
Chicken costume setup
2 Months Ago
Merged main to build_cache_redirect
2 Months Ago
Metal shield reposed
2 Months Ago
fixed mag not hiding/showing during 3p reload
2 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
2 Months Ago
Horse costume setup
2 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
2 Months Ago
Add modified script for generating a list of Job Safe Unity APIs.
2 Months Ago
Merge from main
2 Months Ago
merge from parent
2 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
2 Months Ago
main -> network_profiler
2 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.