123,981 Commits over 4,171 Days - 1.24cph!
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MLRS mesh update / fixed rotation and scaling problems / made hydraulics longer
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Fixed scaling difference between dashboard and fullscreen map UI
Do some more stuff when the rockets are firing
UI and other changes for the new model
Minor texture edit - made the fire button brighter.
Colliders. Removed greybox model.
High-poly model conversion WIP
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MLRS UI overhaul: Fixed multiple issues that were causing MLRS rocket-in-flight markers to not show up. Updated the markers themselves.
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MLRS UI overhaul: Stopped all the different maps from fighting over who's the active map
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MLRS UI overhaul: Show markers in red, hide most other content.
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Switch back to the older target inaccuracy system for the MLRS. Gives a much better guarantee of the target area that's ultimately hit by rockets.
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Desert bases now use an MLRS spawner instead of directly placing an MLRS. Otherwise the link to the MLRS prefab is lost when the desert base prefab is built from the scene.
Rebuild military bases, to get the updated MLRS changes
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merge from halloween2021 for initial testing
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cherrypicking all /cloth2 commits to keep isolated from main