reporust_rebootcancel

111,677 Commits over 3,928 Days - 1.18cph!

4 Months Ago
merge from main
4 Months Ago
Wallpaper page media, description
4 Months Ago
PlaceDecorUniform, PlaceDecorValueNoise and PlaceDecorWhiteNoise can now all have their TerrainAnchorMode adjusted
4 Months Ago
rebuilt the door rig with the orriginal offsets for the gates shifted collider for the gate from LOD0 to parent models import settings for display and collision meshes
4 Months Ago
Fixed triggerHeight not being set in builds
4 Months Ago
Merge from world_update_2
4 Months Ago
Merge from world_update_2/waterwell_update
4 Months Ago
Another pass on vending orders
4 Months Ago
Remove some old hacks to fix save games (again)
4 Months Ago
Added explicit versions of TakeFrom to eliminate param[] allocation
4 Months Ago
Fixed dead npc shopkeepers using the wrong loot panel, a symptom of them not using the correct corpse prefab Involved moving CreateCorpse override up a level from HumanNPC to NPCPlayer, this turned into a bit of a refactor as I cleaned up the copy+pasted CreateCorpse methods in FrankensteinPet, ScarecrowNPC and GingerbreadNPC, exposed any differences in their corpse generation process as virtual properties (see CorpsePath, ShouldCorpseTakeChildren, KeepCorpseClothingIntact, OverrideCorpseName, ApplyLoot, CopyInventoryToCorpse)
4 Months Ago
Remove Gibbable, GroundWatch components from new planters, mark them as immortal Added 1x planter to water well A Added 2x planters to water well B Fixed parenting of planter in water well D and E S2P all wells
4 Months Ago
Merge from parent
4 Months Ago
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
4 Months Ago
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4 Months Ago
Spawn populations can now specify monument types they want to avoid Rowboats now avoid spawning in oasis
4 Months Ago
Adjusted MinDistanceSameType and MinDistanceDifferentType for canyons, lakes and oasis to take their fixed bounds into account
4 Months Ago
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4 Months Ago
frontier gate lods and collision
4 Months Ago
Merge: from main I also renamed this branch(used to be itemcontainer_ipooled) Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
4 Months Ago
player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
4 Months Ago
player update. updated some holster positions on weapons
4 Months Ago
player update. updated playeranimation.controller. added walk e back in it
4 Months Ago
Localized missing strings in the sunburn page
4 Months Ago
Bugfix: Fix equipped item entity leak into savegames Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. Tests: - Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load - Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
4 Months Ago
Re-enabled layout masks
4 Months Ago
Fixed female underwear missing parts
4 Months Ago
Setup NPC hearing grid
4 Months Ago
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4 Months Ago
Added oasis and canyon monument types Assigned correct monument types to canyons, lakes and oasis Assigned correct monument bounds to canyons, lakes and oasis
4 Months Ago
Boolean to force an explosion to follow the orientation of its parent
4 Months Ago
Boolean to force an explosion to follow the orientation of
4 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
4 Months Ago
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4 Months Ago
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4 Months Ago
'clearinventory' command can now take container names as arguments: --belt --wear --backpack Examples: 'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content 'inventory.clearinventory --belt' = clear your own belt content
4 Months Ago
Network++ Save++
5 Months Ago
Merge from testrun2
5 Months Ago
merge from main
5 Months Ago
world_update_2 -> Aux2
5 Months Ago
Ensure shared is created in GameSetup as well as main menu system
5 Months Ago
visual_bounds_fix -> world_update_2
5 Months Ago
Fix projet settings
5 Months Ago
Increased render resolution to 2560x1440 to match what is usually manually used.
5 Months Ago
Subtract last merge due to project settings
5 Months Ago
Fixed missing items.
5 Months Ago
visual_bounds_fix -> world_update_2
5 Months Ago
- Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client. - Setup new shared system prefab. - Shared prefab launches before client/server init.
5 Months Ago
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5 Months Ago
viewmodel positional anim update