reporust_rebootcancel

154,091 Commits over 4,536 Days - 1.42cph!

3 Months Ago
More lighting polish.
3 Months Ago
Merge: from main
3 Months Ago
Button style changes
3 Months Ago
Piano v4 animation updates
3 Months Ago
Lighting prefab improvements.
3 Months Ago
merge from main
3 Months Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
3 Months Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
3 Months Ago
scene update
3 Months Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
3 Months Ago
Remerge of before due to submit race
3 Months Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
3 Months Ago
bear desc update
3 Months Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
3 Months Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
3 Months Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
3 Months Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
3 Months Ago
Bunch of cleanup and refactor iterating,
3 Months Ago
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3 Months Ago
merge from storepage_glowingwallpaper
3 Months Ago
Updated all media with individual shots for each wallpaper
3 Months Ago
Merge: from main
3 Months Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
3 Months Ago
Added a visible number to rentable shops to align with computer terminal
3 Months Ago
Push missing function
3 Months Ago
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3 Months Ago
cache bounds, still kinda slow
3 Months Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
3 Months Ago
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3 Months Ago
Train tunnels additonal rooms / early whitebox progress
3 Months Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
3 Months Ago
Scene save
3 Months Ago
Fixed admire button regression
3 Months Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
3 Months Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
3 Months Ago
satellite crates updates (textures, meshes, lods)
3 Months Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
3 Months Ago
Compact some serialization
3 Months Ago
merge from snapping_revert_2
3 Months Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
3 Months Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
3 Months Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
3 Months Ago
Merge: from main
3 Months Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
3 Months Ago
added calf model materials and textures. all livestock animal textures meta files updated.
3 Months Ago
merge from furniture_occlusion_fix