128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Merge from remove_hierarchyutil
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/networking -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make single method to get all passengers: mounted in seats or standing on the boat parented
- ensures players standing on tugboat get shown a respawn screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Islands do not use MoveToDeepSea, they don't have to
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed excess logs
Better loading screen preloading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make entering & exiting the deep sea work when you are inside a vehicle
- target the teleport on the vehicle instead of the player
- a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client
- dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/islands
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure default background is always shown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate gibbable script on small oil refinery
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better island spacing, they cant overlap
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop the loading screen from messing up logos over and over again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hot air balloon armor is no longer attire
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from naval_update/deep_sea
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from editor_skipmenuwarmup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added an editor setting to skip the main menu warmup when entering playmode
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from deep_sea/spawn_command -> deep_sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix spawn command spawning boats at the bottom of the ocean 
- annoying in general but doesn't work when there is no ocean floor
-  include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Emission toggle on glass material.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixing mannequin persistent collider, tweaked collider sizes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed mesh terrain setup not working with rotated islands
Restored random spawning rotations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from naval_update/deep_sea/
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed island terrain mesh setup
Moved the deep sea spawning stuff into another file
 
                
                
                
                
                
             
         
        
            
            
            
                
                Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from storeitem_source_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store cart item missing their source
 
                
                
                
                
                
             
         
        
            
            
            
                
                move islands sub-branch as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                make deep_sea branch a sub-branch of the naval update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rejoin button not working properly on server disconnects
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Restore multithreaded navmesh building
- Increase tile poly buffer size for debug vis
- Handle mesh colliders submeshes (uncommon but possible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                connect_modal_get_rules_fix_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Chandelier - Texture update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent world size parsing from throwing an NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                naval_update -> scientist_boat_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleanup old Scientist RHIB Files
Ensure collider is readable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Very basic island spawning, randomly scattered around the deep sea
 
                
                
                
                
                
             
         
        
            
            
            
                
                viewmodel chainsaw update anims and anim controller edits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Melee set of anim, entity and holdtype updates