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113,102 Commits over 3,928 Days - 1.20cph!

8 Months Ago
Fixed incorrect tangent when checking pull over position validity
8 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
8 Months Ago
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8 Months Ago
Set up bicycle kickstand
8 Months Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
8 Months Ago
Missed files
8 Months Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
8 Months Ago
pedalbike kickstand
8 Months Ago
radtown S2P
8 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
8 Months Ago
SBL LOD0 complete
8 Months Ago
View model setup, fixed incorrect cancelling behaviour at end of game for local player
8 Months Ago
Trail sand improvs.
8 Months Ago
Fixes
8 Months Ago
Wheelfx stuff
8 Months Ago
3p anim setup and better timings to let anims play out Show toasts confirming winner/loser after anims have played Fixed bots never picking scissors
8 Months Ago
Improved sidecar suspension, still needs a little bit of work
8 Months Ago
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8 Months Ago
Enable the RendererBatch component on all shipping container prefabs - fix some components that were at the root level instead of at the same level as the RendererLOD / MeshLOD
8 Months Ago
Failed camera smoothing experiment
8 Months Ago
Velocity inheritence fix.
8 Months Ago
More iteration
8 Months Ago
Merge from main
8 Months Ago
Iterating.
8 Months Ago
Compile fix
8 Months Ago
Merge from parent, stomp animator changes
8 Months Ago
Merge from main
8 Months Ago
Tooltip can now accept arguments for string substitution, similar to RustText Added a tooltip to the discount/surcharge icons that lists the original purchase price Using the addtime convar now immediately force updates all npc vending machines Added a BypassDynamicPricing option to the NPCVendingMachine component, allows us to opt out specific vending machines Added npcvendingmachine.DynamicPricingEnabled convar, disables the dynamic pricing across the whole server
8 Months Ago
Sidecar wheel work
8 Months Ago
Bike driving work and sidecar suspension visuals fix
8 Months Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
8 Months Ago
Sidecar world collider edit
8 Months Ago
Merge main -> Bikes
8 Months Ago
Apply fix #2 in redid commit
8 Months Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
8 Months Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
8 Months Ago
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8 Months Ago
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8 Months Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
8 Months Ago
Fixes Dirt trail iteration.
8 Months Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
8 Months Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
8 Months Ago
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8 Months Ago
Mud splat FX.
8 Months Ago
Motorbike wheel FX wip.
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from optimize_asset_warmup_tunnels
8 Months Ago
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8 Months Ago
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