reporust_rebootcancel

113,104 Commits over 3,928 Days - 1.20cph!

8 Months Ago
Merge from hackweek_crudegestures (with custom gesture wheel support)
8 Months Ago
Reapply animator changes
8 Months Ago
Merge from main (many conflicts, stomped local animator changes)
8 Months Ago
Codegen
8 Months Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
8 Months Ago
Test map loop edit
8 Months Ago
Test map loop
8 Months Ago
merge from main -> monument_scenes
8 Months Ago
merge from qol_give_improvements -> main
8 Months Ago
Adding --silent onto a give command will stop telling you picked up the item - still broadcasts to the server when an item is given
8 Months Ago
Fix `clearinventory` not running ItemManager.DoRemoves() causing items to not always go to correct spot Add ability to specify target container & slot when using `give` command - give {item} {amount} {condition} {skin} {container} {slot} Add some descriptions to give commands
8 Months Ago
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8 Months Ago
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8 Months Ago
Fix `monument_scenes` convar not applying to remapping paths after previous commits Don't remap to scene spawner if the scene doesn't exist in asset bundles Allow editor to control whether it uses monument_scenes when doing map generation with `monument_scene_generation` convar
8 Months Ago
Rename
8 Months Ago
Added BreaksRestraint to DamageTypeEx Ignore cold, bleed etc damage for unlock minigame reset.
8 Months Ago
codegen
8 Months Ago
Added and Setup Vintage Bedside Table Prop Prefab
8 Months Ago
skinned combined truck, applied correct materials, set up first pass on blended materials, added to main prefab (bones need assigning)
8 Months Ago
Added 'triggerevent' server command to trigger any event by name (airdrop, cargo, patrol heli etc) Also added 'killallevents' to instantly kill any ongoing event
8 Months Ago
added base trim for storage warehouse.
8 Months Ago
more work on radtown storage warehouse
8 Months Ago
Further hood tweaks
8 Months Ago
Hood wearable mask tweaks
8 Months Ago
merge from build_leave_bundles_symlink -> main
8 Months Ago
Prisoner Hood cinematic assets
8 Months Ago
Added a way to override force show on UIBlackoutOverlay. Added prison hood UI script, overring force show when the player is dead. Updated UI prefab.
8 Months Ago
LOD0 progress backup
8 Months Ago
Updated rig so wheels rotate in the z axis
8 Months Ago
Added extra hours method to wipe timer
8 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
8 Months Ago
Removed unused retro TC localization tokens
8 Months Ago
Debug camera can now save any depth of field aper, blur, squeeze and barrel values
8 Months Ago
Pressing R to reset debug cam now reset roll immediately regardless of any camlerp value
8 Months Ago
merge from spawnview_command
8 Months Ago
Added 'spawnview' command to spawn entity at the position and orientation of the camera
8 Months Ago
reverted to the og material for house trims
8 Months Ago
merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
merge from hood_and_cuffs
8 Months Ago
Merge from main
8 Months Ago
Another gesture list update
8 Months Ago
Redo animator changes
8 Months Ago
Fixed changed crane colour in junkyard, S2P
8 Months Ago
8 Months Ago
Gesture list update
8 Months Ago
First pass on a rock paper scissors gesture game Player 1 starts the gesture and waits for someone to join by interacting with them Both players then get a UI prompt to pick a hand Result is communicated via toast for now as there are no animations Bots will pick a random option after 2 seconds and print what they selected in the server log for testing
8 Months Ago
Added killpushbikes and killmotorbikes convars
8 Months Ago
Fix helicopters sleeping at the apex of a bounce
8 Months Ago
Merge Bikes -> Aux2
8 Months Ago
Don't allow passenger to access fuel when bike is on