reporust_rebootcancel

113,192 Commits over 3,959 Days - 1.19cph!

9 Months Ago
Revert suspension fix, was worse than the original bug
9 Months Ago
Fixed 'prevExtension' bug
9 Months Ago
Fix some missing deploy guides
9 Months Ago
merge invoke_execution_time -> analytics_server_profiling
9 Months Ago
Fixed train tunnels not rendering properly on the map
9 Months Ago
merge from main -> analytics_server_profiling
9 Months Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
9 Months Ago
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9 Months Ago
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9 Months Ago
Compile fix
9 Months Ago
Grid based detection
9 Months Ago
S2P Launch site
9 Months Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
9 Months Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
9 Months Ago
Fix ticket booth windows going opaque past 60m
9 Months Ago
Fix pillar in front of triple boost building being culled past 75m
9 Months Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
9 Months Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
9 Months Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
9 Months Ago
Fix windows of rocket puzzle building becoming opague past 60m
9 Months Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
9 Months Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
9 Months Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
9 Months Ago
Configurable sensor range
9 Months Ago
Clear any old slack levels when poolin a new a wire
9 Months Ago
reapplied lantern fixes
9 Months Ago
latest blunderbus viewmodel anims export
9 Months Ago
Detect nearby explosive ammo hits
9 Months Ago
Optimised explosion detection
9 Months Ago
Shadow improvements. Also fixed the related strobelight issue.
9 Months Ago
Added a fix for the flare regression, and made it behave better from the side.
9 Months Ago
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9 Months Ago
Merged main into io_seismic_sensor
9 Months Ago
9 Months Ago
Enabled IO wiring near attack heli too
9 Months Ago
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9 Months Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
9 Months Ago
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9 Months Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
9 Months Ago
Weekly Skins - Junkernaught BAR
9 Months Ago
Weekly skins - Blackguard chestplate
9 Months Ago
Weekly Skins - Volcanic Rock
9 Months Ago
Weekly skins - Tiger Stripes MP5
9 Months Ago
merged new ammunition model branch into blunderbus branch
9 Months Ago
Weekly Skins - Blackguard Metal Facemask
9 Months Ago
merge from client_tickrate_increase
9 Months Ago
merge from skin-bundles-2024-05