128,910 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                AND, OR, XOR, SSwitch & Timer lighting overhaul.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a pooling issue when using the applyRandomisation debug command
Fixed incorrectly configured gibs on the frontier walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply same player proximity checks when creating redirects as the simple upgrade system
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Automatically play a gesture when throwing the boomerang (temporarily a wave for now)
-Stop gesture if projectile hits something
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from softcore_update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from deployable_corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Change the "No reclaim manage for softcore" to a warning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a Finalize button to the gib simulator, removes all unused components
Don't spawn an empty child gameobject when using the Create gibs in scene tool
Added coffin corpse support
 
                
                
                
                
                
             
         
        
            
            
            
                
                Corpses for storage barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add flag to TC to block every player from building `BlockAllFromBuilding`
- set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update bounds & cost to repair the TC corpse prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix authlist not being copied correctly from TC -> corpse
Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge)
Send network update on the deployable once the corpse is fully repaired
Only kill the corpse once the deployable is fully setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process
Added workbench 2 corpse
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add corpse prefab to normal TC prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update manifest (radtown_1)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from softcore_update -> tc_changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> softcore_update
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Add callback when corpse is spawned so we can transfer auth list onto invisible TC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add invisible placeholder TC
- allows us to persist auth of a building when the TC is destroyed
- will be independent from the TC's corpse
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from world_crossbow
 
                
                
                
                
                
             
         
        
            
            
            
                
                rebuilt prefab so arrow mesh shows up
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_startup_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect account route parameters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                crossbow - fixed arrows not showing in 3p anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add skeletal debugging tools for croc proc anim
Add DDraw.DrawSkeleton
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                rug_deployment_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial spa12 setup (with temp offset in entity)
- added 3p anims inc renaming
- fixed issues with wrong rotation on exports (updated prop position during anims)
- holdtype override updates
- added temp offset to entity to align (issues with prop data syncing correctly in game, set to follow left prop)
- removed weapon root from mask on w_spas12 anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow rugs to be placed underneath already placed deployables.
Can now also be placed under peoples feet
 
                
                
                
                
                
             
         
        
            
            
            
                
                merged in tom's fixed hammer material and albedo, ao from his weapons_tool_ao fix branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Plugged new AO map into material slot (bolt rifle)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 
101733 - weapon_tool_ao_fixes materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from 
101745 - weapon_tool_ao_fixes