113,665 Commits over 3,959 Days - 1.20cph!
Steering and physics work
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
Fix some parent colliders with negative scale
Fix DNS lookup for localhost not working
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
Move door prefabs on cargo ship to the server-side area
Allow door.hinged.cargo_ship_side on cargo ship
Scene backups - easter 2024 poster media
Convert the normal tags to short tags within the server browser UI (this allows steam server queries to work with short tags)
Don't decompress tags in serverinfo as we are operating on the short tags instead
moon pool crane phys shape adjustment
moon pool crane lods and phys
Log error if unique ^ prefix is found in tags before commpressing
Completely remove throttle based movement on approach. On rails style movement instead
Added a new door prefab for the cargoship
Added door to the cargoship (currently doesn't work)
Reposed Burlap Headwraps to match updated player rig
Fixed tesla coil draining 0 power on small batteries
vm minigun - removed old asset in prefab, re-linked gameobjects for effects, removed ironsight scripts and conditions in animator
Cargoship / added cutouts for side doors and ladders
Improved cargoship hull lods
Fixed materials in the prefab and added ladder triggers
Change nexus favorites to use favorites.cfg
Fixed off centre harbor 2 incoming path
Fixed swing bridge partly opening
Second screen light & AmbientLightLOD
Cargo now steers with its front rather than pivot point when docking:
This prevents:
-clipping with geometry
-turning too fast/too slow
-Innacurate movements
Top screen & icon optimization.
Reposed burlap shirt to match updated player rig
Reactive target will now only reset itself after being knocked down. Powering the lower aux input will keep it lowered
It will not generate and pulse 1 power when lowered manually
When both aux inputs are powered, the one with the highest power taakes over
minigun viewmodel exported with ammo belt
Removed a bunch of throttle lerps and rotation lerps when docking
Fixed deferred decal not blending specular
edited minigun world model anims
snow effect asset - updated color alpha value to be 1.0
Deploy & recall smoke grenade usage (convar'd)
Screen stuff & related shader+files.
Shorten large gamemode tags (monthly, vanilla, etc) down to a two characters (^a^b^c)
Expand tags back to full values when creating ServerInfo struct
Updated UI/Default ASE template to avoid name clashes with existing properties
Move hash & status from server tags -> rules
Reposed burlap pants to match updated player rig
Minigun ammo backpack fixes/cleanup
setting up asset zoo scene for snow setup ahead of time
exported latest minigun ammo backpack
MonumentIsland_Bradley test scene