reporust_rebootcancel

113,654 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Fix clothing being equipped when hover looting into backpack & backpack is full
11 Months Ago
Added more speed tree test data
11 Months Ago
adding speedtree test assets
11 Months Ago
Merged from main
11 Months Ago
Subtracting 94522
11 Months Ago
Missed files
11 Months Ago
Added speedtree files
11 Months Ago
Deleted and moved files
11 Months Ago
Further work on speed tree
11 Months Ago
Fix hover loot not working from backpack -> vending machine
11 Months Ago
Cargo ship side doors / Fixed intersecting geometry / Moved some interior props to compensate for geometry changes / set the door slightly deeper to prevent intersecting with the frame
11 Months Ago
Fix backpack UI staying active on screen after backpack is closed
11 Months Ago
Deleted Minigun World Model Texture PSD Files Imported Minigun World Model Texture Targa Files Re-Setup Minigun World Model Material
11 Months Ago
merge from sat tube
11 Months Ago
oilrigs S2P
11 Months Ago
merge from main
11 Months Ago
Merged in harbor_tweaks_4_cargoship
11 Months Ago
Merged in harbor_tweaks_4_cargoship
11 Months Ago
Slowed down ship turning
11 Months Ago
Reposed Burlap Shoes to match updated player rig
11 Months Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
11 Months Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
11 Months Ago
Snow effect mat config, specified mask for volumes
11 Months Ago
Cache walkable navmesh layer. Added convar'd damage deploy check interval. Codegen.
11 Months Ago
edited minigun viewmodel anims
11 Months Ago
Check for valid navmesh at scientist spawn points before deploying. Handle missing navmesh.
11 Months Ago
Added Environment Mask field to MaterialConfig and moved MaterialSetup.Setup() call to Start()
11 Months Ago
trainyard S2P
11 Months Ago
fixed the collector bucket in trasinyard having an offset
11 Months Ago
Randomise between take cover and combat states when spawning scientists
11 Months Ago
S2P all
11 Months Ago
Updated the prop folder prefabs that could to Material Setup technique for snow cover
11 Months Ago
Disable log spam for proximity manager
11 Months Ago
Harbor_1 curve adjustments
11 Months Ago
Remove storage code. Only run stabilisation while bike is awake.
11 Months Ago
Audio adjustment for gears + cleanup
11 Months Ago
Wheel position fix. Fixed rigidbody jitter. Feeling really good to drive now.
11 Months Ago
Update harbor_2 docking points to better fit new cargo ship handling Update BasePath.GetPathProgress to work purely off the supplied position rather than an index, use dot checks to determine where in the path the position is
11 Months Ago
Added door count, upkeep screen pagination and decay warning
11 Months Ago
Steering and physics work
11 Months Ago
Test map edit
11 Months Ago
Merge main -> Bikes
11 Months Ago
Fix cargo ship not restarting it's LeaveHarbor invoke on a load
11 Months Ago
Fix some parent colliders with negative scale
11 Months Ago
Fix DNS lookup for localhost not working
11 Months Ago
progress
11 Months Ago
Hooked up three interior variants for the containers that get picked up and dropped on the cargo ship
11 Months Ago
merge from Easter2024
11 Months Ago
Move door prefabs on cargo ship to the server-side area
11 Months Ago
Allow door.hinged.cargo_ship_side on cargo ship