reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

12 Months Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
12 Months Ago
Fixed map markers flashing when player is downed Fixed map not opening when downed if using the new toggle map option
12 Months Ago
Dynamically show resource boxes based on TC content
12 Months Ago
▄▌▊▅▆ ▄▍▆▊ ▆▄▌▆▇▍▆_▍▍▇▆▅▇▆▆▊▋
12 Months Ago
█▉▍▍▋▅█▋▉▌▇▄▉ ▌▆▊▉▇ ▇▌▍▅▅▌▉_▅█▌▌▋▊▄▄▇▋
12 Months Ago
tweaked light group at time on harbor2
12 Months Ago
water wells S2P
12 Months Ago
static triangle wood foundation rotation fix
12 Months Ago
Updated the barrel of the water well deployable, this one had slipped through.
12 Months Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
12 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
12 Months Ago
▊▉▄ ▇▄▆▌▆█▊▋▋▌ ▍▇▄█▌▌▆▋▍▆ ▍▌ ▅▋▇▅▄▇ ▊▅▍▌▉▉▄ ▅▊█▉▆▍ ▄▌▊▌█▅▇▄▅▆▌▊ ▇▄ █▍▉ ▉▄█ ▆▅▉▍▅▋█▇▋▅ ▌▆▋▆▍ ▄▉▌▌ ▄▋▇ █▍▄▆▆█▊
12 Months Ago
▄▊▍▊▋▊▉ ▋▄▉▉█▋█ ▆▅▅▍▋▅ ▇▆▋
12 Months Ago
▉▍▊▌▅▉▍ ▆▆▌▇▆█▍ ▍▋▉▉ ▋███▍
12 Months Ago
Scene updates
12 Months Ago
Initial work
12 Months Ago
functional baseline
12 Months Ago
Add analytics for all modified convars
12 Months Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
12 Months Ago
▉▆▉ ▍▌█ ▊▊▇▇▇▆▊ & ▍▌█▍▇▅▉█▌▄ ▆█▅▆▌▆▍ (▅▄▅▇▅█▌▄▌▉▆ ▉▍▅▌▌▅▉ ▄▌█▋▍▅, ▌▊▆▇▉ ▋▅▌█ █▆▇▅▇▌▇ ▉▌█ ▊▇▌▌▌▇▉▍)
12 Months Ago
Velocity alignment jitter fix & tone improvements
12 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
12 Months Ago
Harbor 1 dressing progress / finished the areas near the swing bridge
12 Months Ago
Forgot the actual script
12 Months Ago
First pass on decoupling indirect lighting from RustCamera (fix for SkinViewerTest)
12 Months Ago
▇▇▉ ▌▆▋▅▊▅ ▋▍ █▋▋▌▅▋
12 Months Ago
▋▄▌▊ ▌▌▋▅▄▇▆▊
12 Months Ago
12 Months Ago
S2P all
12 Months Ago
▅▍▍▅▊▋▉▊ ▅▋▄▆▆
12 Months Ago
Test scene improvements.
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - lighthouse, MT, warehouse, sewerbranch, sphere_tank, trainyard, WTP, water wells added train tunnel entrance into automated S2P loop
12 Months Ago
Prevented vendor network id keys from being duplicated
12 Months Ago
Added potential fix for NPC vendor shops
12 Months Ago
Harbor 1 vertex color and dressing progress
12 Months Ago
Added bp support to tooltip text (probably needs an extra icon somewhere)
12 Months Ago
tweaking overgrowth positions, clipping and density for the following levels - airfield, compound, gas_station, harbor2, launch_site
12 Months Ago
Merge from main
12 Months Ago
Fix NRE if SkinViewer is closed while loading a skin
12 Months Ago
Don't show 3D skin viewer models for Pattern Sofa or Factory Door. Mainly because pattern sofa has no base.
12 Months Ago
Merge store-ui -> Main
12 Months Ago
Merge MultiSkinViewer -> store-ui
12 Months Ago
Set up every item pack store page, though many models will need manual tweaks
12 Months Ago
Allow specifying a prefab, rather than an item, so we can show alternative prefabs if desired (e.g. arctic suit that includes an animation)
12 Months Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
12 Months Ago
Few fixes, disable "play" button when seeking over gaps in demos
12 Months Ago
Merge from tutorial_island
12 Months Ago
Subtract 92937
12 Months Ago
Refactored pack item code, now doing most work in the icon rathe than the base pack script
12 Months Ago
Clamp the seek bar to the timeline