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115,616 Commits over 3,959 Days - 1.22cph!

1 Year Ago
Fixed in game console not pushing stack messages correctly.
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Merge from tutorial_island
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Minor fixes
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Skin viewer scene edit
1 Year Ago
Skin viewer basic UI for loading info etc
1 Year Ago
Explosion post process
1 Year Ago
Tamagotchi LCD and input set up
1 Year Ago
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1 Year Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
1 Year Ago
Setup stack system for messages and errors.
1 Year Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
1 Year Ago
Added console and basic instructions to in game code editor.
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Try applying skin to clothing in preview
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added editor in game.
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Fix skin viewer lighting layer issues
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
m4 shotgun - added admire
1 Year Ago
Added scripting menu item
1 Year Ago
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1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
gammagotchi model and textures
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
New explosions
1 Year Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Merge main -> HackWeek-SkinViewer
1 Year Ago
Cinemachine package
1 Year Ago
Parent merge