115,616 Commits over 3,959 Days - 1.22cph!
Fixed in game console not pushing stack messages correctly.
Remove corner conditional models from stone walls as they get in the way of voxels
Added splash damage to C4 against voxels
Merge from tutorial_island
Fixed voxels NREing or reseting when neighbor building block changes
Various fixes and changes
Merge from tutorial_island
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
Move islands closer to the edge of the map
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
Skin viewer basic UI for loading info etc
Tamagotchi LCD and input set up
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
Setup stack system for messages and errors.
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
Added console and basic instructions to in game code editor.
Update new avatar meta guid
Merge from PlayerRIgUpdate/unity2021
Try applying skin to clothing in preview
Merge from tutorial_island
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
Fix skin viewer lighting layer issues
Manually include the end cinemative in the asset bundle
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab)
Fixed incorrect number of metal ores
m4 shotgun - added admire
Added scripting menu item
Fixed insufficient cloth spawning on island
Added in game WIP version of the programmable chip.
Removed strings for the time being.
Prevented a couple of infinite loops in the parser.
gammagotchi model and textures
Fix walls not resetting when sent to pool
Fix voxels being reset when a nearby building block is destroyed
Fix splash damage being inconsistant with voxels
Set health of building block to average health of all voxels
Radial PostFX & ExplosionScreenBounceFade
WIP gammagotchi entity setup
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
merge from building_skins_4
fixed missing construction skin on roof.traingle.gingerbread
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
Make the end of tutorial end via a wide trigger rather than a move point objective
Make a new trigger type mission objective
Merge main -> HackWeek-SkinViewer