115,569 Commits over 3,959 Days - 1.22cph!
breaking down the interior greybox into task folders/individual meshes
fixed offset in gingerbread roof top line concave conditionals
continuity improvements on gingerbread roof meshes features
removed conditional wood topping on gingerbread triangle roofs
gingerbread triangle roof blocks pivot offset fix
some extra frontier roof colliders fix
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Merge from tutorial_island
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
Fixed in terrain checks not working on tutorial island
Updated modding ore spawner prefabs to use proper scaled versions.
Added "_small" spawner prefab variants which uses cave sized ores.
Fixed player inventory preview not displaying correct clothing after assigning a player to a wanted poster
Don't allow trophy bags to be marked as On (and show the cooking symbol) if they are in the inventory of a horse and a player mounts that horse
Fixed some wire tool exceptions when attempting to make an industrial connection through solid objects
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Testing milder screen post processing variants for Cold, Hot, Hurt, Radiation & arctic biome.
Seed vault monument interior progress
Merge from tutorial_island
monument greybox progress
Fixed some issues, cleaned, improved and integrated into deferred lighting
Turned off darkening of voxels as they are damaged as I don't think it improves the look
Fixed a bunch of type errors with maths expressions and binary expressions. Added type error checking.
Merged RT progress so far; added runtime terrain mesh conversion for experiments
Added persistent variables to symbol table.
Added accumulator.
Fixed conversions and literals not being converted to floats.
Updated WIP in game chip.
Added input and output expressions to link chip code with rust in game io.
Added bunch of trig functions: cos, sin, tan, acos, asin, atan
Added pi and tau as preset variables.
Added infinite loop detection to try and stop these infinite loops from freezing everything :(
Message stack clears itself between runs
Omg I think I fixed the infinite loops
Added support for true and false values
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Fixed infinite loop bug
Greatly improved error recovery
Greatly improved block recognition
Fixed errors with discovering new line
New lines now seperate statments the same way as semi colon does in other languages