reporust_rebootcancel

132,543 Commits over 4,262 Days - 1.30cph!

1 Year Ago
Fixed respawning planter causing hash conflicts on sockets
1 Year Ago
manifesti_fix -> primitive
1 Year Ago
1 Year Ago
Merge: from amvienceemitter_recycle Fixes an inconsistent bug on client disconnect from a server trying to reactivate a gameobject. Tests: validated it doesn't affect entity pool warmup sequence (as we create->retire there). Using `log.level Audio 2` and a bit of 100% code-forcing the issue, disconnected 3 times: - without the fix, it was 100% generating an error on disconnect - with the fix, had 0 error reports
1 Year Ago
Bugfix: don't try to reactivate a destroyed spawnpoing in SERVER+CLIENT - Reimplemented the spawn point status based on new internal state - this retains original behavior Editor-only bug caused by my previous change of pooling behavior (destroy object instead of trying to pool it on scene unload). Tests: on Craggy spawned and disconnected - no errors. Checked BaseSpawnPoint inheritance hierarchy to ensure there's no other places trying to activate gameobjects
1 Year Ago
edited player animation.controller so the shield impact animations work correctly
1 Year Ago
Battering ram compile fix
1 Year Ago
Merge: from main Tests: compiled in editor
1 Year Ago
change approach to be parallel friendly, triangles are found in parallel and then vertices are found in serial (cached by triangle edge to re-use between triangles that share an edge) - flat array layout of the SDF array is terrible for caching in this setup, but still see a benefit from this approach
1 Year Ago
Fixed physics issue when building the ballista Added a position offset setting for deployable guide mesh
1 Year Ago
Siege tower deployable on rocks too
1 Year Ago
Catapult and battering ram deployable on rocks
1 Year Ago
TerrainTexturing now monitors individual terrain related settings for change, instead of the Unity QualitySettings level
1 Year Ago
Fix foliage grid bounds calculations, basic implementation of terrain maps in compute foliage placement
1 Year Ago
Change default filename. Fix export button appearing when it shouldn't.
1 Year Ago
Merge from main
1 Year Ago
Cherrypick from the smoothstep
1 Year Ago
Antihack kicks reserve a slot for queue bypass
1 Year Ago
Remove last LOD from excavator bucket wheel so the wheel can always be seen spinning - allows you to see if excavator is active from >100m away
1 Year Ago
▉▄▅▇▅ ▆▉▆▊ ▌▆█_▅▉▋▄█▍▄█_▄▌▇▆_▋▆▍▅▆▉ -> ▅█▌▇
1 Year Ago
▄▋█ ▄▊█▄▋▉▉▉ & ▊█▍▄▇▄▆▍▄ ▍▉▆ ▍▊▉▄▉▍▋ ▌▅ █▆▆ ▊▊▄▉▉▌ ▍▄ █▉▆▊▇▅▄ & ▅▄▍▄▊█▉ ▉█▅▇
1 Year Ago
Battering ram broken state loading
1 Year Ago
merge from fix_copy_paste_wires -> main
1 Year Ago
Fix auto-snap not being disabled when client convar is disabled
1 Year Ago
Remove debug logging from copy paste
1 Year Ago
Fix wires being at wrong height when paste is auto-snapped to the terrain
1 Year Ago
Battering ram door loading
1 Year Ago
merge from fix_quick_craft_multiple -> main
1 Year Ago
Restore propane bomb world model
1 Year Ago
▆▍▇▇▌▄▆▆ ▍▋▍ ▉▉▆▍▆▊▆ ▊▄▅▇▄ ▇▇▆▍█▇▇ ▄▋▅▍▋ ▄▌▆▆ ▅▌▇▊▄▋▌▅
1 Year Ago
merge from main
1 Year Ago
- adjust ray march step count for the different quality levels, 128 at highest, 56 at lowest - add jittering to ray origin to disguise artifacts from lower step counts, with jittering intensity reduced towards horizon to prevent too much noise - fix slow render target resizing - fix reprojection issues - adjustments
1 Year Ago
Battering ram door joint can now break When breaking, we spawn a door server gib
1 Year Ago
Update: added search support to bin snapshot viewer I think I have all I need to explore the broken profile Tests: opened the borked profile snapshot
1 Year Ago
Siege tower doors now reverse backwards if theres something in the way whilst opening
1 Year Ago
mutelist_expose_steamid -> main
1 Year Ago
Expose users steam ids on chat.mutelist
1 Year Ago
Bugfix: fixed reading string f rom the binary snapshot - Forgot that they're not null terminated - this fixes random characters at the ends Tests: Opened borked editor snapshot
1 Year Ago
More building volume changes to try and allow door placement
1 Year Ago
Update: added ability to display sub range of thread track in Bin viewer - also supports rudimentary [N] input to resolve syncpoint indices - added mark index to view as well Tests: vizualized borked editor snapshot
1 Year Ago
exported 4 reload anims for vm mini crossbow and the rig again so all 4 bolt joints are in the correct postion
1 Year Ago
More checks to prevent a user from pushing the siege tower from a higher point on the tower
1 Year Ago
Sanitise more flags
1 Year Ago
merge from main
1 Year Ago
▊▆▆▋▄▇▉ ▆▋▅▌▆ ▊▊▋ ▄▊▅▍
1 Year Ago
- Dont use Protected flag - Added up to Reserved19
1 Year Ago
Update: display call depth for marks in bin viewer Makes it easier to track callstack consistency at sync points. Tests: opened borked snapshot from editor
1 Year Ago
Removed animation rigging package (added when experimenting on horses during hackweek)
1 Year Ago
Fixed siege tower wheels using incorrect material on LOD3
1 Year Ago
-Add more profile markers to heli -Use fast broad grid check instead of precise one (heli range is 150m but cells are 32m wide, so we are not getting that much precision by using the narrow phase)