reporust_rebootcancel

126,686 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Added the ability for a viewmodel to disable the arms skin mesh entirely, useful for clothing like hazmats where we never want to see the skin Added a clip mask feature to the skin shader, allows us to mask out a particular area of the hands Exposed a clip mask texture field on the ViewmodelClothing component so we can declare a mask per clothing item (eg. show the skin up to where a set of gloves begins, mask it out underneath the gloves though) Only current issue is that the clip mask doesn't work with the viewmodel camera, will need some shader help for that
1 Year Ago
Fix gameplay bulk events & lag spike events not using data object format Fix server_id missing from the CSV tables
1 Year Ago
Working on a sidecar with hinge joint and separate rigidbody
1 Year Ago
Merge from main
1 Year Ago
Auto-reopen the attack heli gunner UI after transferring between servers, if it was open before transferring Fix the gunner UI postfx overlay staying active for the gunner if the heli turns off while the gunner UI is open
1 Year Ago
Missing file
1 Year Ago
Better directionality
1 Year Ago
Add HV ammo & incendiary ammo to the mixing table - pistol ammo = GP + Metal - rifle ammo = +1 metal on right - hv ammo = +1 GP on left = incendiary ammo = +1 sulfur on right https://files.facepunch.com/jakerich/PF33K4pcvWYvmH2U/iy3xnFV864Zc4kau.png Also re-ordered the mixing table so all basic teas are shown grouped together
1 Year Ago
Fixed wires not being parented correctly to armored door hatches
1 Year Ago
Fix pooling warning message
1 Year Ago
Log lag spikes caused by RPCs & console commands - default threshold 40ms - add `command_lagspike_threshold` and `rpc_lagspike_threshold` commands to configure
1 Year Ago
Adjusted search light collider to make it easier to wire like before
1 Year Ago
Fixed manpad explosion vertex stream regression.
1 Year Ago
Freeze hot air balloons in the air while transfer protected so they don't fall into the ocean
1 Year Ago
Fixed MLRS air burst explosion streaks breaking with the new streak type.
1 Year Ago
proper setup on corrugated sheet kit
1 Year Ago
- ▇▅▇▊ ▋▄▄▊█▅ ▇█▊ ▉▆▌█▉▍ ▌▄ █▄▅▍▄▊▆▌▅▄ █▇▉█ ▇▍▋▌▅▄, ▍▅▍▋▇▌▋▉ ▉▋▄▇▋▇▌▅▅▊▋ ▇▌▋▆▅▍▅▅▅▌ - ▍▊▊▋▋▄ ▇▄ █▊▆▍ ▊▇▇▄ ▄▉▅▉▆▋ ▅▅▌▅▅▌▌ ▌▆▋▉▊▊ ▄▇▊▄ ▆▉▄▋▄█ █▆█▍ ▅▌▊▍▊▊▆▉ ▉▍▉ ▌▉▆▊█▉ ▇▄▋▇▊ █▉▍▍▆▍▄ ▊▇▍▋▍▋▍▊ ▌▍▄▇▉▌
1 Year Ago
Fixed argument exceptions in dictionary
1 Year Ago
Move packets per type from JSON to seperate CSV
1 Year Ago
Added range info to the seismic sensor item information panel UI
1 Year Ago
Fixed broken Rowboat prefab
1 Year Ago
Removed rubbish
1 Year Ago
Fixed broken rowboat prefab
1 Year Ago
Setup map marker update on invokerepeating rather than FixedUpdate
1 Year Ago
Reset the ObjectWorkQueue before it early exits when no work is present Don't serialize queues that did zero work in a frame
1 Year Ago
▌▅▉ ▉▍▄▇▊█▇▊▊ ▅▅█ ▌▇▊▆ ▉▌▉▍▋▊▊▄
1 Year Ago
master house interior progress
1 Year Ago
Implement ObjectWorkQueue profiling dumping to CSV Fix ObjectWorkQueue using full name instead of name of type Enable ObjectWorkQueue profiling by default
1 Year Ago
merge from wire_slacking
1 Year Ago
Add `runtime_profiling_interval` to allow the flush interval to be changed (default 60s)
1 Year Ago
Fix #CLIENT compilation errors
1 Year Ago
▅▌▍▅▍██ ▅▅▆▉▄▉▇▋.▍▋▌▍▆▇▌▅▍▉▉▉▉▆▍▅▅ ▆▊ ▆▌▍▍▌▇▅▆.▄▄▆▉▍▅▅▍▊▆
1 Year Ago
Updated Large Rubbish Skip Colliders Updated Large Rubbish Skip Textures and Materials
1 Year Ago
Merge main
1 Year Ago
handcuffs 3p setup - added initial anims, created override controller, set entity to use
1 Year Ago
▌▍▍▄█▋▍ ▄▌▉▅▆▊▅▋▋▉▊ ▋█▄███▉▅▍▇█▍█▉▆▇▋ █▊▅▅ ▊▉█▇ ▌▍▋▉▄, ▅▊▉▋▊▊▇ █▉██▇▋▉▊▍ ▅▊▄▆█▇ ▅██▄▌▉▄▉█▌▊ ▍▅▌▇▊ ▌▉ ▄▆▍▅ ▊▌▌▍▌
1 Year Ago
Notify seismic sensor when flame turrets are destroyed
1 Year Ago
Tweaked various explosives seismic vibration levels
1 Year Ago
Fixed thrown easter eggs and halloween candies notifying seismic sensors (they're secretly grenades)
1 Year Ago
Notify seismic sensor on helicopter explosions (both players and AI owned)
1 Year Ago
Fixes
1 Year Ago
exported blunderbus viewmodel anims
1 Year Ago
Explosive ammo iteration
1 Year Ago
▉▆▋▊▆ ▋▋▄▍ ▊▇▌▊
1 Year Ago
▍▍▄ █▋▌▇▉▋▆▊▄ ▍▇▌▅▇▅▆ ▌▋▆▉ ▉▍▆▇▌▋_▆▅▄▇▍▋▊▉▉ ▆▍█▋▊▍ ▄▋ ▋▋█▇▉▄▇▅, ▍▋▇▉▉ ▉▉▉▋▉▅▉ ▊▄ ▉▅▉ ▌▌▆▇▄ ▊▊ █▅█▉▇█▊ ▄▋▆▄▄▇▄▄▊█▍ ▍▄▌█▅▋, ▆▇▋ ▊▆▄ ▋▌▄▋▄▇▅▍ ▅▇▌▄▋█▍█ ▌▉▌▆▌█▅▉▌▄ (▄▋▇▍▊▍▌▋ █▅▍ ▉▄▊▉▉▋▉▆▋ ▊▊▋▋█▆ ▌▄ ▆▇▋▉'▍▄ ▆▇▉▆▋▍▆▄)
1 Year Ago
█▊▇▆▇ ▍▌▄▊▍▍▆▇▌▅▉▍█▆█▊▄, █ ▅▌▉█▅█ █▋▌▍▍█▊ ▋▌ ▄█▊█▄ ▌▉▌ ▇▋ ▇▆█▊▉▍ ▋█▆▅▇▋█ ▊▉▆▅▄://▆▇▇▉▋.▅█▌▋▅▍▉▊▍.▅▋▋/▆▍▅▆▄▆▍/▇▉█▆▍▄▌▌▋█▊▄▇▌█▇.▆▋▆
1 Year Ago
Merge from main
1 Year Ago
merge from clamp_screen_shake
1 Year Ago
Added dumb fire scientist state. AI Arena now applies spawn position forward directions to scientists when spawned. AI Arena spawning now only uses active spawn locations. Added Scientist.Arena.DumbFire prefab Added Scientist.Arena.DumbFire.AIDesign Added Scientist.Arena.DumbFire.Loadout Updatea AIArena spawn prefab list with new arena scientist. AIArena scene update.
1 Year Ago
merge from water_purifier_pickup