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132,980 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Set home position of scientists
1 Year Ago
Heavy bradly scientist navigator distances changed to match regular bradley scientist
1 Year Ago
merge from main
1 Year Ago
messing around
1 Year Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
1 Year Ago
Adding missing shaders
1 Year Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
1 Year Ago
Increase move point terrina placement distance check
1 Year Ago
merge from nexus
1 Year Ago
sks prefab setup progress
1 Year Ago
Coastal cliff whitebox progress / added more slope and bend pieces
1 Year Ago
Merge fom main
1 Year Ago
Fix photos & headbags not working when inside a backpack
1 Year Ago
player update. speargun anim set edits
1 Year Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
1 Year Ago
Fix servers not always removing from favorites.cfg
1 Year Ago
Codegen
1 Year Ago
Missing files
1 Year Ago
Fixed regular switch still showing 1 power usage in the UI
1 Year Ago
Merge from main
1 Year Ago
merge from spawn_changes
1 Year Ago
Fixed Smart Switch referred as Switch when looking at IO connection handles
1 Year Ago
Fixed Smart Switch not deployable ~1 meter below ceilings
1 Year Ago
playerupdate. exported/set up speargun anim set
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
Danger zone backend now supports a parent and handles local positions
1 Year Ago
Compile fix again, codegen
1 Year Ago
Proposed fix for heli clipping through the map when the server has low fps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
merge from tc_reskin_storageadaptor_fix
1 Year Ago
restoring 95641
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Further changes to LODing
1 Year Ago
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1 Year Ago
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1 Year Ago
Additional Bradley AI data
1 Year Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
1 Year Ago
More aggressive chase behaviour
1 Year Ago
Add heavy scientists to spawns
1 Year Ago
Logging Refactor
1 Year Ago
subtracting tc_reskin_storageadaptor_fix - compile
1 Year Ago
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1 Year Ago
merge from tc_reskin_storageadaptor_fix
1 Year Ago
merge from binoculars_nre_2