130,444 Commits over 4,232 Days - 1.28cph!

2 Months Ago
Media assets, store page
2 Months Ago
positioned lock empty in wall cabinet
2 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)
2 Months Ago
package modifications - built latest version 1.0.7 and replaced Windows DLL, gives access to more tuning parameters - made lib editor only - compatibility changes for new version - removed old version linux and osx libraries, if someone cares to generate convex colliders on mac/linux then we can build them
2 Months Ago
gunshot_network_range_improvements -> main
2 Months Ago
- Import UniTask - Run navmesh generation on a background thread - Handle AiManager.nav_wait and AI.move the same way as the current DynamicNavmesh
2 Months Ago
fix for double audio trigger bug
2 Months Ago
Ensure the AK variants have the same sound range as the base ak
2 Months Ago
logs
2 Months Ago
Floating city scene cleanup Medical bay progress
2 Months Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
2 Months Ago
Floating walkways set dressing WIP
2 Months Ago
Improvised walkway roof corner pieces for medical bay tent Set shadowcasting on tarps to 2 sided
2 Months Ago
moved mannequin body part prefabs to their own folder so theyre easier to find
2 Months Ago
▊▌▌▍▋▋▅ "▍▌▇▍▇▄▅█ ▅▋▊▆▄▋" ▋▄▍▇▅▇▉ ▍▉██▅▅▇ ▌▉▊▍█, ▌▅▍▍▋▉▇ ▆▌▉▆
2 Months Ago
Baseline
2 Months Ago
Merge from main
2 Months Ago
Staging wipe network++ save++
2 Months Ago
added CoACD package locally to allow modification
2 Months Ago
Merge from main
2 Months Ago
▊▉▊ ▆▉█▆▇▆ ▌▅ █▉▆▅▄▋ '▌▇▆▉' ▋▇▌▉▋▄▌▍▍▍▆ - ▇█▆▌█ -▉▅▆▍.▍▉▅▇▋▌▆▄, +█▆▆▉.▌▍▌▆▌▊▋▇, -██▆▍▌▄▅▄▇▊▆ ▋▅▇ -▉▆▆█▋▍▌▋█▋▊▋ (███▊ ▊▍▇▌▉ █▆▅) - █▋▋ ▅▋▌▄ ▉█▉▇▉▄▇▌▌▉▊ ▄▉▆ ▅▉▊▊▋▄ ▆▇▆▌▅▄▄▍▄▅▊ ▄▊▊▅▇▍▄▌▉
2 Months Ago
Prefabbed up medical bay barge for better scene organisation, cleaned up scene hierarchy
2 Months Ago
Merge: from benchmark_demo_clean - Clean: removal of dead functionality for demo benchmarks (not supporting it) Tests: compiled in editor
2 Months Ago
Clean: remove expired editor-only upload endpoint Tests: none, trivial change
2 Months Ago
Clean: remove full-server-demo benchmark demo uploading FullServerDemos are not used for benchmarking(since they're not net protocol stable), so there's no point in this code. Tests: compiles in editor
2 Months Ago
Instanced terrain cell renderer setup
2 Months Ago
tweaks to torso and hand so there's less clipping on some clothing items
2 Months Ago
Re-prefabbed floating walkways for set dressing pass
2 Months Ago
pulled mannequin's wooden leg down so it's same height as the foot
2 Months Ago
merge from fix_jackhammer
2 Months Ago
merge from gesturebind_log_fix
2 Months Ago
merge from admin_invis_misc_fixes
2 Months Ago
merge from scene_warmup_fixes
2 Months Ago
merge from cargorange
2 Months Ago
merge from spas12_vm_ironsights
2 Months Ago
merge from Attackheli_Buildvolume
2 Months Ago
merge fix_invoke_handler_errors to main
2 Months Ago
Fix InvokeHandler being left in scenes, which caused error spam when entering play mode.
2 Months Ago
head_lookdown_debug -> main
2 Months Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
2 Months Ago
beanbag chair sounds mannequin sounds chandelier sounds orientable spotlight sounds wall cabinet sounds
2 Months Ago
merge fix_hp_post_restart to main
2 Months Ago
Load modifiers before metabolism, otherwise metabolism will set always cap the player health to 100 after a server restart rather than the modified max health.
2 Months Ago
merge from decor_lighting_dlc
2 Months Ago
Removed light occludee on chandelier main point light as its dynamic
2 Months Ago
merge from crafting_search_improvements
2 Months Ago
Crafting menu search now works with redirect skins ie: "throne" will return the Chair item as it has a Ice Throne redirect skin
2 Months Ago
Fixed string lights not returning the full amount of item used when picked up
2 Months Ago
merge from deep_sea/portals -> deep_sea