192,670 Commits over 4,049 Days - 1.98cph!

2 Months Ago
Update: FullServerDemo - support client RPCs for transient entities Implemented via an extra parse of demo stream, but should be okay since it's an editor-only process. Tests: Played the same demo where I collected wood - previously it quietly failed, now player got attributed resources.
2 Months Ago
Roadsign glove tweaks
2 Months Ago
Eye controller fixes
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Continuing work on zigg scene
2 Months Ago
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2 Months Ago
Corpse inventory saving/loading Added workbench corpse
2 Months Ago
merge from terrain_ignore_grid
2 Months Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
2 Months Ago
Merge from main
2 Months Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
2 Months Ago
Adding chicken lay egg animation
2 Months Ago
Merge from fast_debug_draw
2 Months Ago
Adding Hidden/DebugLine shader to always included shader list
2 Months Ago
tiger ledge attack anim exported with vertical motion again
2 Months Ago
Improve tiger leap timings
2 Months Ago
Emissive texture tweaks.
2 Months Ago
Cooking Workbench FX & Lighting WIP.
2 Months Ago
Cherrypicked fireflickerfix.
2 Months Ago
Merge from fireflickerfix
2 Months Ago
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2 Months Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
2 Months Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
2 Months Ago
Compile fix
2 Months Ago
Set item ownership when item is researched inside research table
2 Months Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
2 Months Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
2 Months Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Fix compile error
2 Months Ago
Set item ownership of items caught inside a fish trap
2 Months Ago
Rename digestion booster to metabolism booster Fix compile error
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
1p greybox scene update
2 Months Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
2 Months Ago
Add item ownership when fishing items with a fishing rod
2 Months Ago
Unsaved playable changes
2 Months Ago
Molotov fix & damage values normalized for 5 fireballs.
2 Months Ago
Petting gesture animation first pass (1p + 3p).
2 Months Ago
Assigned vision care effect to apple pie
2 Months Ago
Show ore sparkles at night while vision care modifier is active
2 Months Ago
Molotov fire consistency update
2 Months Ago
Unsaved
2 Months Ago
Tree x markers appear brighter when using the Vision Care effect
2 Months Ago
Fix osx IL2CPP compile error - switch asset using statement from NUnit -> UnityEngine.Assertions
2 Months Ago
Merge from main -> item_ownership
2 Months Ago
Merge from main