249,482 Commits over 3,959 Days - 2.63cph!

2 Months Ago
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2 Months Ago
Update .gitignore
2 Months Ago
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes S2P both
2 Months Ago
Merge from gesturepack
2 Months Ago
Added a token to the rps gesture description
2 Months Ago
Disable hand IK while gesturing, fixes broken gestures when in passenger seat of vehicles with IK (pedal trike)
2 Months Ago
particle effect for frenzy letters
2 Months Ago
Fixed being able to join a game of RPS when you would otherwise not be able to do a gesture (in another gesture, mounted to something that doesn't allow gestures, etc)
2 Months Ago
Updated item store previews - better RPS display
2 Months Ago
Merge from main
2 Months Ago
Add translation strings for the rps UI prompt Make the reset to default option in the options menu auto size to better fit longer languages
2 Months Ago
Fix IO arrows not updating when plugging in a wire
2 Months Ago
Fixed missing event receiver errors in the in-game shop
2 Months Ago
Clothing Updates
2 Months Ago
[Pick] Add internal Graphics.FrameAttributes, up to review Remove hack for clearing AO and use FrameAttributes instead
2 Months Ago
[Pick] Add internal Graphics.FrameAttributes, up to review Use frameattributes instead of camera attributes, clear stupid hack on AmbientOcclusion
2 Months Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
2 Months Ago
t1 smg silenced gunshot
2 Months Ago
Fix TilesetCollider not always building immediately
2 Months Ago
siege tower art update
2 Months Ago
merge from main -> qol_io_arrows
2 Months Ago
Proper Bake Selected Description TilesetComponent docs LayerControl Italics when Layer is locked, lighter text when hidden
2 Months Ago
Battering ram impact effect based on hit material
2 Months Ago
Missed some other StatusTexts Fix TilesetToolInspector not updating when switching Layers or changing Tilesets
2 Months Ago
merge from LargeBackpack_WorkshopFixes - all submitted backpack skins will need to be tweaked and reuploaded.
2 Months Ago
Fixed battering ram wheel axis after model change
2 Months Ago
Need to set version gametag on server. Use query port 27016 until implementation of ISteamGameServer::HandleIncomingPacket et al )
2 Months Ago
Feel like I'm getting somewhere, but still won't list
2 Months Ago
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2 Months Ago
Backpack model fixes for skinners
2 Months Ago
- Fixed catapult packet being checked rather than siege tower - Ensured proper post server load setup - Is loading save checks
2 Months Ago
Tracers, mp5
2 Months Ago
Fix Remove Component not being included in the Undo Stack
2 Months Ago
Scene Hierarchy: hide children in flat search view Scene Hierarchy: skip root, objects with hidden flag Scene Hierarchy: hide clear search button when there's no value, styling tweaks
2 Months Ago
Fixed a typo in a comment in net.lua (#2146)
2 Months Ago
-Siege tower door shelter style setup -Siege tower doors forward all damage to siege tower and vice versa -Setup new system to grab all the doors at once -System to prevent recursive damage
2 Months Ago
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2 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler VrMonitor goes long unused since we removed SceneMonitor & VR Multiview Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao AO on lighting pass GTAO stub, remove sdf.hlsl (until we meet again 🫡 ) Iterate gtao Iterate GTAO Iterate GTAO Calculate gtao depth and normals properly, use inverted depth for gtao Iterate GTAO, use built in uint encoding for passes, all 3 passes work, workaround for dxc compiler bug with dot product with half floats Remove old SDF functions entirely (byebye) Iterate GTAO, works almost perfectly ingame, add noise function to it Iterate GTAO, start deoising, remove unused shit, fix bug with binding too many textures on the lexer Update texture formats and remove unused code Shitty TAA, smeary but iteratable with bbox clamping, add thin occluder compensation Proper TAA, option for spartial or temporal blur SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Add multibounce ambient occlusion (but keep it disabled for now) https://files.facepunch.com/sampavlovic/1b1811b1/UckNYcRubO.png Adjust AO intensity, separate passes, add spartial/temporal passes, adjust thin compensation to become thickness Add generic TAA filter to Motion.hlsl Sensible defaults and final tweaks Fix depth normalization on XeGTAO, add better TAA values for AmbientOcclusion Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
2 Months Ago
Siege tower doors can no longer be removed or opened by NPCs
2 Months Ago
Fixed broken LOD on arctic variant of one of the medium rock formations Added checks to small rock formations to prevent them from spawning on roads
2 Months Ago
If taken longer than a few seconds to raise the siege tower then gve up
2 Months Ago
sks and t1 smg - 3p mag dropping now working
2 Months Ago
Adjusted raise command Prefab Adjustments Removal of logs New approach to raising
2 Months Ago
Battering ram can't damage building blocks above the stone grade
2 Months Ago
Tests for branching variable assignment Handle branching variable assignment in switch case Support BuildExpression result type of void rather than Task
2 Months Ago
2 Months Ago
refinery updates muzzle flash updates + meta files
2 Months Ago
merge from main
2 Months Ago
Prop Testing Updates
2 Months Ago
Scene hierarchy search searches whole scene, rather than just filtering visible nodes Scene Hierarchy: explicit t: token for searching by component type Scene Hierarchy: tag: token to filter by GameObject tags