248,565 Commits over 3,928 Days - 2.64cph!

8 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
8 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
8 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
8 Days Ago
CompilerPage uses control sheet
8 Days Ago
Get rid of property sheet usage in widget gallery
8 Days Ago
Shadergraph: Use control sheet for preview settings popup
8 Days Ago
OpenPropertySheet -> OpenControlSheet
8 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
8 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
8 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
8 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
8 Days Ago
Remove legacy loop
Leaderboard backup, run #16109
9 Days Ago
fix fear pain % music wip
9 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
9 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
9 Days Ago
camera rotated offset grid line of sight minimap texture minimap rotation minimap hover gridpos minimap pixel flashing minimap frustum wip can move cam with minimap
9 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
9 Days Ago
Manually marshal server list filters to fix crashing
9 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
9 Days Ago
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason
9 Days Ago
Fixed item store lumberjack prototype pickaxe name
9 Days Ago
Fix gamemode settings being missing in main menu
9 Days Ago
Fix gamemode settings being missing in main menu
9 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
9 Days Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
9 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667
9 Days Ago
merge from fix_dropbox_industrial_last_slot -> main
9 Days Ago
Fix industrial conveyor not pulling from the last dropbox slot
9 Days Ago
Fix parsing <see> with langword / href
9 Days Ago
merge from indirect instancing
9 Days Ago
Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
9 Days Ago
Give some hitbox depth bias to capsule collider gizmo
9 Days Ago
vending_stats_fixes_2 -> main
9 Days Ago
Fix undo for convert to prefab (#1730) We need to explicitly unset PrefabSource by calling BreakFromPrefab if __Prefab is not specified.
9 Days Ago
- Ensure 'Sold' is translated on single feed entries - Ensure 'Purchased on' is translated on the tooltip popup - Rebuilt phrases
9 Days Ago
Codegen
9 Days Ago
Flipped drone accessibility and see stats (makes more sense to the eye)
9 Days Ago
Update codegen exe (merged pooling -> optional field changes)
9 Days Ago
Update: Deprecation of Pool.FreeList API We now generate either Free call for classes (as they are IPooled) or FreeUnmanaged Update: Replacing Pool.FreeMemoryStream with FreeUnmanaged Update: Use Pool.Get<List<T>> instead of GetList<T> I'm deprecating Pool.GetList<T>, this updates the stale codegen. Merge branch 'master' into skip_optional_default_fields
9 Days Ago
Make comment more explicit
9 Days Ago
Further work on handling reload state with arrow persistence
9 Days Ago
Shadergraph: Fix preview ShowSkybox option
9 Days Ago
Fix SceneRenderingWidget not calling PreRender
9 Days Ago
Only add query flag is property was set to true - otherwise remove the query flag
9 Days Ago
Fixed battering ram using the wrong head health values
9 Days Ago
battering ram anim upodates
9 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
9 Days Ago
9 Days Ago
Fix edge case when sorting nodes during validation Handle no primary output signal in IsSignalOutputChainSorted