193,219 Commits over 4,049 Days - 1.99cph!
Fixed "removed" section of changelog using bold font
Added changelog phrases to primitive gamemode entity
- shows the list of changes when you click on the gamemode button in the top left corner of your inventory
Merge from main attempt 2
Implement manual bilinear sampling and edit CPU sampling to match GPU behaviour, add distance scaling, improve rng hash function, fix edge case causing out of sync rng.
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Fixed incorrect label on shield info panel (dmg protection)
Fixed typo on catapult ammo item desc, removed extra spaces
Fixed propane bomb and firebomb both missing their item information panel
Fixed ballista reload animation still playing locally after dismounting
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Fixed a shield not resetting it's block timer on the server if the player switches from one weapon to another without the shield being holstered
Resulted in the server and client block timers not syncing up
Cherry pick
112675 - fix medieval barricade unlocking
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Add converts to add, remove and transfer ownership on an item
Add convar `stackable_item_ownership` to enable ownership on stackable items (that were configured in ItemDefinition)
- default disabled (only enable for testing)
Fix item not being marked as dirty when item ownership is transferred off of it
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Updated avatar source for ak anims
Added debug anim controller for testing raw anims
improved primitive gamemode loot spawns for airdrop/hackable crate
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Ak and sar customspineoffset updates
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track the era in analytics
Add colors in inventory prefab
If there are multiple owners on a single item, show a different color for each owner (rotating through 7 different colors)
Final tweak on the deployed siege explosion effects, to make them behave properly on ground placement.
Jungle ground plant progress / arrowroot
Arrowroot spawn populations
Snappier death anim transition.
Don't continue turning to face player when we're dead.
Delay removing snake when it dies.
Play death anim.
Setup death anim state.
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64bit PET: Mitigate random seed aligning on 4096 for child systems
This caused certain particles systems to have exact same random positions between parent and child particles.
Fixed Tool MdlPicker causing console warnings
Set default MdlPicker output folder to game folder, not C:/
Hide "Generate Backpack Icons" button in MdlPicker
Fixed "Clean Undo History" not working in PET
Fixed panel/memory leak with particle picker previews
Disable hack for Intel GPUs disabling SM3
Actually implement undo limit in tools (Particle Editor)
Set Undo Limit for Particle Editor to 512
Play `act` animations on the server, and fill in concommand help
Fill in some gmod specific convar descriptions
FIxed a crash with VMTPicker (-tools)
changed description on Medieval Barricade store item from "Wooden Barricade" to "Barbed Wooden Barricade"
merge from primitive/siegebalance
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- Fixed weird scope scaling on Minicrossbow sights
- Corrected super wide FOV issues with scopes
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