133,642 Commits over 4,262 Days - 1.31cph!

11 Days Ago
Clear TriggerHurtNotChild source entity/hurt trigger user when converting boats to editable
11 Days Ago
M92 - Added updated viewmodel and worldmodel
11 Days Ago
Fix duplicate var name
11 Days Ago
Simple fix to a broken collider on one of the control panels in NMS that would allow to drop backpacks inside them
11 Days Ago
Fixed alpha on gibs. Fixed orientation of XXL canvas in painting mode.
11 Days Ago
Disabled vcol modulation on crates material. Batching messes up vcol when grouping meshes.
11 Days Ago
Fixed the bug with changing renderscale/dlss with Volumetric clouds set to Ultra that would blit the wrong texture to the screen
11 Days Ago
enabled decal layers [all] on mboat materials
11 Days Ago
Fixed broken shadows on improvised_walkway_roof_tarp_300x600_a
11 Days Ago
Fixed the render texture memory leak in the Icon Render scene
11 Days Ago
LODs and gibs for artist canvas L, XL, XXL + prefab setup
11 Days Ago
updated vm and 3p lr300 space gun anims
11 Days Ago
Added incen rockets to fixcars 3 Added a help field to the fixcars
11 Days Ago
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11 Days Ago
Flare weapon refresh animation polish
11 Days Ago
naval_update -> main - Staging wipe, Course locked, no piviting now
11 Days Ago
Merge: from navmeshsurface_optim - Optim: Ghostships now use a static, detached navmesh, saving us on navmesh re-integration every physics step - New scientists adapted to work with detached navmesh - In C+S editor, we now automatically exclude client-scene entities from dynamic navmesh gen Tests: spawned all ghost ships, observed scientists patrolling, dogfighting, sprinting
11 Days Ago
Coconut Underwear Repose
11 Days Ago
Clean: remove obsolete TODOs Tests: none, trivial change
11 Days Ago
boat engine t2 Updated t2 techtree
11 Days Ago
Clean: remove test code that offset the baked navmesh Prepping to merge back Tests: spawned all variations of ghostship, engaged scientists - didn't spot any weirdness
11 Days Ago
greatly reduce low grade fuel cost for boat building
11 Days Ago
Merge: from main
11 Days Ago
HockeyMask repose
11 Days Ago
Bugfix: LimitedTurnNavAgent - when path following, ensure facing direction is applied in world space Previously it was done in navmesh space, causing scientists to look in the sky during dogfight Tests: observed scientists dogfighting and chasing behaviors - they either looked in direction of run or me
11 Days Ago
merge from main
11 Days Ago
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11 Days Ago
shift DeployAndEditCooldown to the end of the frame, the Busy flag it sets messes with some vehicle initialization behaviour otherwise
11 Days Ago
Add christmas branding
11 Days Ago
save++ network++ persistance++
11 Days Ago
merge from boat_building
11 Days Ago
Tweak bbs deployable blocking collider
11 Days Ago
SmallBackpack repose
11 Days Ago
merge from Cannon_Animation
11 Days Ago
boat steering anim update
11 Days Ago
updated cannonball craft, removed duplicate item blueprint comp crafts 2 at once
11 Days Ago
Update cannon deployed prefab to use the correct viewmodel camera animation and eye position
11 Days Ago
Merge from parent
11 Days Ago
More shore material tweaks
11 Days Ago
fixed floating net, incorrect material assignment to rope_docks on ghost ships
11 Days Ago
fixed incorrect surface types on adobe frame prefabs
11 Days Ago
Adjust tropical shore settings
11 Days Ago
Add tropical underwater visual parameters and blend with shore distance
11 Days Ago
Fix wrong lighting in underground scenarios by issuing instanced draw calls earlier in frames where reflection are rendered.
11 Days Ago
Actually apply and respect render layers when instancing
11 Days Ago
Fixed boat splash fx not turning back on when a camera re-enters range
11 Days Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
11 Days Ago
Merge from island_scenes
11 Days Ago
Merge from parent
11 Days Ago
Fix tropical1 terrain size (fixes foliage assert), and hopefully stop issue from happening again when adjusting prefabs