248,571 Commits over 3,928 Days - 2.64cph!

11 Days Ago
Fixed ballista choppy 3rd person reloading
11 Days Ago
Horses equipment (armor, shoes, saddle) and speed mods
11 Days Ago
Add CookieContainer.TryGet<T>
11 Days Ago
Merge from primitive
11 Days Ago
Fixed NotImplementedException on the client when a ragdoll collides with something
11 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?
11 Days Ago
Fixed jittery movement when noclipping
11 Days Ago
Codegen
11 Days Ago
SQRTRoughness was correct behavior for sampling envmaps Use multi-bounce ambient occlusion Feathering goes outer rather than center, allow to have inner (negative) feathering again, fixes light leaks in maps
11 Days Ago
Setup rotation through animation curve
11 Days Ago
Merge from primitive
11 Days Ago
Swap over to using Quaternions instead
11 Days Ago
Update Roughness_test
11 Days Ago
Sculpt backups
11 Days Ago
Xmas menu background video
11 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
11 Days Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
11 Days Ago
Clipping
11 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
11 Days Ago
Arena 4 updates
11 Days Ago
Arena 4 updates
11 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
11 Days Ago
Fix obsoletes
11 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
11 Days Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
11 Days Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596
11 Days Ago
Fix empty Brix error
11 Days Ago
merge from legacy_shelter_description_change
11 Days Ago
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11 Days Ago
merge from lanternfixes
11 Days Ago
merge from xmas2024
11 Days Ago
merge from xmas_light_uncrappification
11 Days Ago
battering ram - model update export
11 Days Ago
battering ram - updated animator to remove additional broken anim loop
11 Days Ago
updated battering ram anims
11 Days Ago
Renamed Inputs appropriately Creative Tab now selectable when given Creative Permissions Finished the CreativePanel, can now give yourself items if you have the proper permission CreativePanel BuildHash Use high-res font instead of pixel font, much more legible Use high-res font for text particles Update Inventory/ItemSlot styling Update GameMenuHeader styling Updated Permissions styling + OnOffSwitch styling Update Crafting Tab styling Update Purchase Land UI styling Update CustomTooltip styling Update VoicePanel styling Update SkillsPanel styling + more header tweaks QuestPanel styling and more Inventory+Permission styling Creative + Journal styling More HUD/GameMenu styling Main Menu + Popup + Fishing styling
11 Days Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
11 Days Ago
Brix format transition
11 Days Ago
merge from increase_vis_entity_buffer -> main
11 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
11 Days Ago
Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug
11 Days Ago
Didn't save Catapult.cs
11 Days Ago
New: Sharpmake setup (windows only) - Picking it as it knows how to generate cross-compile commands with clang. This will make linux dev easier Will do old solution file clean separately Tests: generated and built debug version of the dll Clean: removing old solution and projects Update: baby steps towards linux build - Moved the debug generation of sharpmake solution to Sharpmake/Build - Added Fastbuild for cross compilation support (as a quick hack, in theory MSBuild should be capable as well) - Added Linux related configs to sharpmake Tests: got it to recognize the target, but fails for missing toolchain - that's next
11 Days Ago
Scan for resource compilers on properties, try and compile images
11 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
11 Days Ago
Fix exposed property regression Better test for void task exception handling Don't spam debug info in deserializing benchmarks
11 Days Ago
Rewrite compiling to match delegate signature Pass parameters directly instead of allocating a dictionary
12 Days Ago
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12 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers