129,599 Commits over 4,201 Days - 1.29cph!

9 Days Ago
9 Days Ago
Merge from deep_sea
9 Days Ago
Enable fog of war in the deep sea in non hardcore modes Accidentally fixed a bunch of map functionality in the deep sea in the process - player location, vending machines now work In hardcore mode the deep sea map is entirely disabled Fog is reset when the deep sea wipes Fixed hardcore not working on craggy
9 Days Ago
Fix not being subscribed to deep sea network group, switch from using center of network grid bounds to using the layer
9 Days Ago
scientist_boat_ai -> naval_update
9 Days Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
9 Days Ago
Fix deep sea network groups being visible if you get close enough to the border, and vise-versa for main island network groups - move deep sea groups onto their own layer despite being in the same physical height
9 Days Ago
Missed file
9 Days Ago
Ensure players are properly killed
9 Days Ago
Moved Small_Ramp folder to Deployable/BoatBuilding Created small ramp deployable and item Created convex colliders for base section Applied Door component, generated icon, applied gibs
9 Days Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
9 Days Ago
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9 Days Ago
█▊▋▍▍▆▄ ▋▆▇▌▊▆█▍▄▍: '▆▊' -> '▄▋' :▌▅▊▆:
9 Days Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players
9 Days Ago
Changed how rockets and flares get added to the attack heli when using fixcars command: Fixcars 1 -> Inserts 1 row of flares Fixcars 2 -> Inserts 1 row of flares and HV Fixcars 3 -> Inserts 1 row of flares, HV and Incen Fixcars (with no parameters) -> Gives flares and HV's (behaviour remains the same)
9 Days Ago
Splats
9 Days Ago
merge from vclouds_demo_timescale_fix
9 Days Ago
fix cloud movement hitching in timescaled demo
9 Days Ago
merge from construction_guide_missing_normal_maps
9 Days Ago
fix some construction guides missing normal maps
9 Days Ago
Progress
9 Days Ago
Helicopter Balance pass: Flares - removed the ability for passengers to manually throw flares from helicopters - added flares to minicopter & scrappie - hot air balloon can cut engines to avoid homing missiles (after 5s of engine being off)
9 Days Ago
merge from fix_ghost_ship_parenting -> naval_update
9 Days Ago
Add a couple of `parent.ShouldChildrenInheritNetworkGroup()` that were missing beside existing `ShouldInheritNetworkGroup()` calls - should fix NPCs parented to ghost ships being global networked instead of local
9 Days Ago
merge from vclouds_amd_seam_fix
9 Days Ago
fix vertical seam in vclouds weather map on AMD
9 Days Ago
merge from ui_overhead_optims
9 Days Ago
Fixed shockbyte popup icons not being marked as dynamic
9 Days Ago
merge from main
9 Days Ago
fixed issue with metal detector anims
9 Days Ago
Big sidetrack experiment, changing parenting/parent behaviour everywhere
9 Days Ago
Enabled map back in the deep sea Its half working, only shows the islands for now
9 Days Ago
merge from naval_update/deep_sea
9 Days Ago
Codegen
9 Days Ago
More deep sea logs Added tree count to deepsea.printentitycount
9 Days Ago
Assigned main island global network group to chinook, chinook scientists and cargoship
9 Days Ago
Added avoidDeepSeaPortal and avoidDeepSea parameters to TerrainMeta::RandomPointOffshore - Chinook avoids the deep sea playable area when egressing and spawning - Cargo avoids the deep sea playable area AND deep sea portal side when spawning (egressing changes to come) Added CH47HelicopterAIController.dropCrate command to force chinooks to leave
9 Days Ago
Remove duplicate entity from PlayerBoat prefab that I just spent 2 hours trying to fix in code.
9 Days Ago
Mesh fixes and tweaks for the CH47 casino variant
9 Days Ago
collision fixes on barge oil rig legs prison security tower
9 Days Ago
Hook new scientist bullet trail, helps players get more spatial awareness with longer lasting trails
9 Days Ago
Scientist will rush players that are undergeared more often, instead of playing too defensive against bows
9 Days Ago
Add buoyancy wave amplitude for ghost ships, set it to 40% for now.
9 Days Ago
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9 Days Ago
Chinook avoids the deep sea side when randomising its spawn position
9 Days Ago
merge from shore_vectors
9 Days Ago
sending client RPC to a player when entering the deep sea, currently only used to reset deepsea terrain texturing data