250,894 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Update README.md
4 Months Ago
Create test bench prefab (as a punchable) Start on Punch Ability. Renamed player prefab to prevent conflicts Created GameManager prefab
4 Months Ago
Add utility to blur out the menu system's background, per-page
4 Months Ago
Bugfix: don't invalidate ItemModContainer's availableSlots - Also restricted access to availableItems to prevent future accidents and make it easier to reason about list's lifetime. This is my bug - Pooling resets available slots on ItemContainer, so if they're shared by ref - original source gets nuked. Tests: got ak47 with ext mag, dropped it, it despawned, spawned new one, tried to put rock into gear slots - it got rejected
4 Months Ago
More coin stuff and basic ui
4 Months Ago
Improve settings entry UI
4 Months Ago
Add settings button to pause screen now that it's not on every single page
4 Months Ago
Player collider
4 Months Ago
Update player prefab
4 Months Ago
Basic Coin collection
4 Months Ago
Fixed above / below ground rail transitions not checking mountain topology when finding their spawn location
4 Months Ago
Fix Camera staying zoomed when walking away from a wall
4 Months Ago
Made the Camera a bit more smooth and less jittery
4 Months Ago
Split into different 1st and 3rd prefabs because reasons. Movement improvements/fixes
4 Months Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
4 Months Ago
incendiary grenade model and textures
4 Months Ago
Remove weird ass Visual Studio Code formatting
4 Months Ago
Can no longer splash players with radioactive water who are in safe zones
4 Months Ago
Vehicle fuel tank now supports radioactive water
4 Months Ago
world_update_2 -> radioactive_water
4 Months Ago
Rework some UI
4 Months Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
4 Months Ago
Remove libstates Add libstates as a submodule Update libstates Use GameObject.Clone instead of GetPrefabScene
4 Months Ago
Fix #16 for NetworkSpawned objects
4 Months Ago
Tweak trending order
4 Months Ago
Leaving note about pLayer->OverrideFrustum Fix stylesheet multiple watchers, add test assuring that updating stylesheet removes older styles Fix not removing shadows when resetting styles This optimization is bullshjit IsDefault doesn't need ToLower
4 Months Ago
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4 Months Ago
Radiation dart initial placeholder prefabs
4 Months Ago
Fix compile errors on sbox_content project
4 Months Ago
Merge from river-ocean-transition
4 Months Ago
Merge from map_slope_shading
4 Months Ago
merge from fix_god_fallbleed
4 Months Ago
merge from fix_locker_durability
4 Months Ago
merge from fix_chinookcrate_buildradius
4 Months Ago
More work on jungle ziggurat scene.
4 Months Ago
Merge from main
4 Months Ago
Leaderboard backup, run #13972
4 Months Ago
Scene + anim backups
4 Months Ago
Increase bounds padding on elevator lift Scaffolding mesh collider is disabled while an elevator is in motion to prevent players clipping into them and getting dismounted
4 Months Ago
Merge from world_update_2
4 Months Ago
Halve the HLOD distance of both harbors
4 Months Ago
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4 Months Ago
Added mission points to divesite D, E, F so diving missions work
4 Months Ago
Allow blueprints to be learned directly from backpack
4 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
4 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
4 Months Ago
Dirty TilesetComponent on Layer SetTile. Set defaults for some params fix UsePixelScale being half size 😳
4 Months Ago
4 Months Ago
Human: more skinning adjustments, implemented elbow/knee helpers
4 Months Ago
Merge from fog_motion_fix