250,904 Commits over 3,959 Days - 2.64cph!

4 Months Ago
merge from fix_reserved_slot_kick -> main
4 Months Ago
Don't allow players to skip queue due to reserved slots when manually kicked with `kick` command
4 Months Ago
Rock formation density improvements
4 Months Ago
traveling_vendor_fixes -> main
4 Months Ago
Attempt to fix get path index ahead NRE
4 Months Ago
More work on ziggurat interior
4 Months Ago
Check terrain filters before terrain anchors in all procedural placement scripts (faster, thanks Graham)
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
Motion iteration
4 Months Ago
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4 Months Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
4 Months Ago
Fixed death screen 'Respawn' button text being truncated in Finnish
4 Months Ago
Fix citizen eye ao not morphing Clean up morph controls Invalidate background render when box size changes
4 Months Ago
Set prevent building radius to is trigger on new divesites
4 Months Ago
Removed 'doorway_desc' unused phrase from a bunch of prefabs
4 Months Ago
Update: output results in micros for Recursion test Tests: ran the benchmark, confirmed output
4 Months Ago
Make sure we've got the right package version installed, update if not Bin global tools package cache, replace with per-project store Redownload package manifests if they're dodgy instead of breaking a download
4 Months Ago
Enable autoexposure for other tonemaps https://files.facepunch.com/sam/1b1311b1/sbox-dev_mAXJ3CQmYe.mp4
4 Months Ago
CacheForceLoadExposed test Allow calling Remove() on removed elements Fix deserializing into existing graph with array element links
4 Months Ago
4 Months Ago
world_update_2 -> Aux2
4 Months Ago
radtown_npc_drivethrough -> world_update_2
4 Months Ago
Adjusted entry triggers at radtown to increase reliability
4 Months Ago
Minor fixes, removed unused phrases
4 Months Ago
Add SerializationOptions.ForceUpdateCached
4 Months Ago
4 Months Ago
merge from main
4 Months Ago
We were multiplying BRDF twice making envmaps look awfully dark https://files.facepunch.com/sam/1b1311b1/E8pK9UTpn4.png
4 Months Ago
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4 Months Ago
update spritetools
4 Months Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
4 Months Ago
Phrase update
4 Months Ago
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4 Months Ago
merge from localization
4 Months Ago
Compile fix (Translate is client only so the localization tools aren't available in SERVER only)
4 Months Ago
Change notif colors
4 Months Ago
Add notifications to all players for pickups
4 Months Ago
merge from main
4 Months Ago
Viewmodel overrides.
4 Months Ago
Added player nameplates
4 Months Ago
Add way to not increment ChangeId after housekeeping validation Set SourceLocation in cached deserialize
4 Months Ago
4 Months Ago
Search improvements Asset popup, will turn this into something more tooltip-oriented later https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_dydj5BF71f.png Finish up breadcrumbs https://files.facepunch.com/alexguthrie/1b1311b1/NVIDIA_Overlay_hwWEGSpi0T.mp4
4 Months Ago
Added FlextText to RustText converter (similar to TMP -> RustText)
4 Months Ago
Fixed wallpaper store page wainscoting preview not cycling through variations
4 Months Ago
Localized all store pages
4 Months Ago
Remove unused sceneobject stuff Merge branch 'master' of sbox
4 Months Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
4 Months Ago
Added an error message in the inspector when the Phrase already exists with the same token but with a different English value