199,294 Commits over 4,140 Days - 2.01cph!

6 Months Ago
Fixed ballista choppy up and down player poses
6 Months Ago
med ak viewmodel - removed old ak mesh from prefab - updated attachment positions, adding bepoke where needed - updated deploy anim to fix bolt snapping issue (also improved finger pose to remove hand intersection)
6 Months Ago
Delete placeholder pie viewmodel. Delete placeholder pie entity. Moved to food_pie_generic entity. Copied FoodModelView on to new MV. Disabled my test consuming.
6 Months Ago
Fixed RidableHorseAnimation.GetHipBlendFactorAndSpeed NRE
6 Months Ago
static ballista socket mods tweaks, deploy sound
6 Months Ago
Restored sounds on static ballista
6 Months Ago
Setup crocodile pop to spawn only in swamp, riverside or lakeside
6 Months Ago
Fixed mounted ballista swivel rotations
6 Months Ago
Implemented static ballista rig and new anims Fixed mount pole world rotation
6 Months Ago
Make crocodile prefer being in water when roaming or fleeing unlike other animals who try to avoid it
6 Months Ago
Adjusting ballista weapon rig skinning
6 Months Ago
Ballista Gibs
6 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
6 Months Ago
Merge again?
6 Months Ago
Merge from cookingv2
6 Months Ago
Adding missing pie prefab content
6 Months Ago
Updated Catapult Scatter Shot Icon to show that its multple rocks rather than just one
6 Months Ago
Plant pot bounds and collision.
6 Months Ago
DoPrepare on plant-wheat.
6 Months Ago
Add wheat plants to spawn prefabs
6 Months Ago
Convert other commands from serverside -> clientside - renamepaste - deletepaste Add `listpastes` to print list of all pastes in client folder
6 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
6 Months Ago
Corn collectable prefabs, population & autospawn setup
6 Months Ago
Switch directory to a constant
6 Months Ago
Remove old code that was keeping a serverside copy of the clipboard (that was shared between all admins) Keep "undo" system to delete previous pastes Add RPC to download paste from server - locked to admins & devs to prevent servers arbitrary sending pastes to random clients Copy & Paste should now store pastes competely clientside
6 Months Ago
merge from save264 - Staging wipe
6 Months Ago
Wheat, clone, entity, seeds, genes, plant properties setup. Setup growth stages. Setup placeholder growable values.
6 Months Ago
merge from primitive
6 Months Ago
vanilla techtree progress
6 Months Ago
phrases
6 Months Ago
/primitive -> /save264
6 Months Ago
Update manifest
6 Months Ago
Change paste command so it uses uploads paste from the client instead of storing on server
6 Months Ago
Medieval AR icon
6 Months Ago
Update manifest
6 Months Ago
Merge from primitive
6 Months Ago
Merge from primitive
6 Months Ago
Backups
6 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
6 Months Ago
Effect: revert hit normal transformation
6 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
6 Months Ago
primitive -> Aux2
6 Months Ago
Another attempt at fixing crossbow NRE
6 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
6 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
6 Months Ago
Merge from primitive
6 Months Ago
Convert hit normal to world position
6 Months Ago
Fixed horse EatDroppedFood nre
6 Months Ago
Effects: Way more normal orientation settings and some tooltips!
6 Months Ago
merge from primitive