136,678 Commits over 4,444 Days - 1.28cph!

37 Days Ago
Fixed input fields using decimal number content type not working
37 Days Ago
37 Days Ago
Matched new input system scroll speed to match the sensitivity of 10 we had in the old input system
37 Days Ago
Add `weather.savetofile` command for saving out quick cfgs with the current time of day/weather/sun rotation, etc.
37 Days Ago
Toned down speech animation parameters slightly
37 Days Ago
Add support for raycasting inside the pool physics engine
37 Days Ago
remove beard cap from Male/O material (doesn't get removed without a beard apparently)
37 Days Ago
merge rust_relay_server -> main (NRE Hotfix)
37 Days Ago
resolved NRE in BasePlayer::SendEntityUpdates
37 Days Ago
missed file
37 Days Ago
Fix movember card moustache (for modders)
37 Days Ago
exported updated 3p jump anim
37 Days Ago
Combine both entiities
37 Days Ago
Updating industrial torch viewmodel rig
37 Days Ago
wip rain grace period
37 Days Ago
Update(tests): add a couple more trimming edge cases Discovered during rewrite Tests: ran unit tests
37 Days Ago
industrial garage door; - removed neighbouring ao from moving parts, only self occlusion for parts that move.
37 Days Ago
Merge from PlayerRigUpdate2
37 Days Ago
Merge from main
37 Days Ago
merge from devtools_scaling_fixes
37 Days Ago
Copy paste list view fixes
37 Days Ago
Tweaked free aspect layout of item and vehicle tabs
37 Days Ago
Fixed F1 loadout tab scaling issues when using free aspect
37 Days Ago
Fixed copypaste grid button title text layout issues
37 Days Ago
Fixed F1 copy paste tab scaling issues when using free aspect
37 Days Ago
merge rust_relay_server -> main
37 Days Ago
merge main -> rust_relay_server
37 Days Ago
Updating m16 view model rig with new mesh
37 Days Ago
merge from iolines_shader_fix
37 Days Ago
Restored invisible wire material
37 Days Ago
Restored hose material colours
37 Days Ago
merge from main
37 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
37 Days Ago
merge from barrel_conveyor_fix
37 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
37 Days Ago
tweaked central oak for better fit in market place near final splat painting
37 Days Ago
Merge from main
38 Days Ago
merge from optimize_deep_sea_texture -> main
38 Days Ago
Change deep sea height data from managed -> native array
38 Days Ago
Exterior lighting progress & related files
38 Days Ago
merge from iolines_shader_fix
38 Days Ago
Fixed remaining hose IO material still using the wire shader
38 Days Ago
merge from wallpaper_defaultskin_fix
38 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
38 Days Ago
Russian roulette progress
38 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
38 Days Ago
merge from optimize_generate_textures_alloc -> main
38 Days Ago
Fix VS putting the wrong class name
38 Days Ago
Add profiler samples
38 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()