135,820 Commits over 4,293 Days - 1.32cph!

2 Months Ago
Bring back turret aim lerping
2 Months Ago
More value tuning
2 Months Ago
Match LOD settings on new scientist outfit
2 Months Ago
merge from naval_update
2 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
2 Months Ago
merge from ah_trajectory_mismatch_fix
2 Months Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
2 Months Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
2 Months Ago
GPU crash fix, NaN check in cloud raymarch
2 Months Ago
Merge from boat_building
2 Months Ago
And include the player animation controller, that's kinda important
2 Months Ago
Merge from boat_steering
2 Months Ago
floor & floor.triangle snap directions
2 Months Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
2 Months Ago
Add validation between lighting the fuse and firing the cannon.
2 Months Ago
merge from islands to naval
2 Months Ago
Merge from parent
2 Months Ago
Merge from parent
2 Months Ago
Re-enable dynamic occlusion pausing by default again
2 Months Ago
merge from main -> fix_dynamic_occlusion_pausing
2 Months Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
2 Months Ago
merge from icon_renderer_path -> main
2 Months Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
2 Months Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
2 Months Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
2 Months Ago
update manifest
2 Months Ago
added space station building skin back in to skins asset
2 Months Ago
merge from space_station_building_skin - restored sitem
2 Months Ago
merge from main
2 Months Ago
restored space station building skin sitem
2 Months Ago
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2 Months Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
2 Months Ago
merge from birthday2025 -> main
2 Months Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
2 Months Ago
Ejection WIP.
2 Months Ago
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2 Months Ago
50 cal attack
2 Months Ago
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2 Months Ago
50 cal stuff.
2 Months Ago
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2 Months Ago
Fix rare boat building UI nre when using enterdeepsea.
2 Months Ago
Wrapped ValidDismountPosition debug log in the debug convar.
2 Months Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel
2 Months Ago
Cocoknight armor reposed fixes
2 Months Ago
Added toasts indicating the deep sea is about to close, broadcasted to all players in the deep sea Also added alarm sounds playing from floating cities (using oil rig alarm as a placeholder)
2 Months Ago
Boats now powerdown on death. Boat specific deployables no longer interactable with when the boat is dead.
2 Months Ago
Merge from naval_update