192,546 Commits over 4,049 Days - 1.98cph!

41 Days Ago
Merge from main
41 Days Ago
Steam upload files for aux05
41 Days Ago
Update premium modal prefab Add blue refresh button style
41 Days Ago
Add manual refresh button code to premium modal
41 Days Ago
Implement route to manually refresh premium status
41 Days Ago
cherrypicking 116250 + 116251 premium_servers
41 Days Ago
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42 Days Ago
Merge from jungle_update
42 Days Ago
Merge from horse_handcuff_fix
42 Days Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
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Merge from vehicle_optim
42 Days Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
42 Days Ago
Merge from main
42 Days Ago
Merge from repair_bench_redirect_fix
42 Days Ago
Fixed being able to apply same redirect skin twice
42 Days Ago
Merge from repair_branch_redirect_fix
42 Days Ago
More init refactoring, should support proc gen placement now (in theory)
42 Days Ago
Cherrypick main/sunkenknife
42 Days Ago
Parent merge
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Merge from main
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More save+load work Fixed swings starting at wrong rotation briefly
42 Days Ago
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Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
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HBHF emission polish & light radiation.
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Cherrypick easter2025/cinematic
42 Days Ago
Merge from easter2025
42 Days Ago
Progress / lotsa material and texture performance optimizations.
42 Days Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
42 Days Ago
Viewmodel setup
42 Days Ago
Increase coarse cull epsilon, and improve debug logs
42 Days Ago
Spawn at the correct position + rotation
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merge into aux5
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test
42 Days Ago
Scene change
42 Days Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
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