248,754 Commits over 3,959 Days - 2.62cph!

46 Days Ago
Leaderboard backup, run #15557
46 Days Ago
Added a tool to dump all animation clips used by the player model to a csv Crawls through every state machine, sub state machine and override controller in the project
46 Days Ago
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46 Days Ago
player death sprite player death blood player death zoom/shake easy player death sprite diff 1 death sprite zombie celebrate
46 Days Ago
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46 Days Ago
Merge from main
46 Days Ago
Update shader GUI
46 Days Ago
Don't spawn the node sparkle until the node is hit for the first time The first node hit is now considered a bonus hit so there will be no negative resource wise Slightly increased how much the sparkle moves as the node gets smaller so it doesn't get stuck in a single spot close to the end
46 Days Ago
Added RandomProjectile ItemEffect, balanced more items, added Pea Pod and Fist items, added Knockback Added Knockback ItemEffect and Wind item
46 Days Ago
more sprites
46 Days Ago
Experiment with pixel versions
46 Days Ago
Apply optimisations to metal and sulfur nodes
46 Days Ago
Merge from main
46 Days Ago
Merge from elevator_qol
46 Days Ago
Added a dedicated express button to the side of player placed elevators that can now be used to go to the top or bottom of an elevator
46 Days Ago
Added art to shield wearables so they're displayed correctly in player preview
46 Days Ago
merge from main -> aux3
46 Days Ago
Double the speed of player placed elevators
46 Days Ago
Fix clothing using the wrong skin
46 Days Ago
Fixed orientation of the second door in demo_1
46 Days Ago
Fixed up wrong text for the tutorials
46 Days Ago
Hook up freeze tutorials in the demo, fixed lock getting stuck for interaction UI, fixed weapon pickups not firing pickup action
46 Days Ago
legacy_shelter_revoke -> main
46 Days Ago
Changed 'Server.max_shelters convar' to 'LegacyShelter.max_shelters'
46 Days Ago
Fixed references to human textures being broke
46 Days Ago
Color adjustments for camera
46 Days Ago
Proper validity checks in Chat, add PlayerPawn.GetZone<T> Component constraint Bomb-proof the bomb plant component Shouldn't need this redundant null check GameNetworkManager assert demoted to warning Crosshair camera validity fix ScreenShaker camera validity fix
46 Days Ago
ApplyThrowableAnimations NRE fix
46 Days Ago
Added PhysObj:GetIndex Add particle name to "unimplemented sprite renderer" warning Force tool classnames to lowercase at all times Fixes garrysmod-issues/issues/6078#issuecomment-2482015121 Apply potential filesystem micro optimization Implement `origin` for `playlooping`/`playrandom` in soundscapes Also 'ambientoriginoverride' for "playsoundscape" Do not apply spawnmenu names to map NPCs in kill feed This code is too error prone unfortunately Pull Requests (Community Contributions) * Micro optimization for Entity.__index * Micro optimizations for team library * Fixed "Bad SetLocalOrigin on gmod_hands" warning
46 Days Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
46 Days Ago
self:GetTable() => meta.GetTable( self ) (#2154)
46 Days Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
46 Days Ago
siege tower lods
46 Days Ago
VR: more logging, always enable debug callback VR: add -novr force disable Update fpxr to 8e70816536da3c657eb9f9a7b815268c5ef7a729, improves headset checks
46 Days Ago
Improved checks inside HasHeadset
46 Days Ago
More balancing Fixed hard crash with laser projectiles running parallel
46 Days Ago
izIsSoft changes
46 Days Ago
Some misc balancing Balance enemy health + shop prices Rename all Item Resources to their actual names Fix hole in Hallway 09 Game now freezes when pausing in singleplayer Hide Mouse when using Controller so Left Stick doesnt move the Virtual Cursor
46 Days Ago
merge from main
46 Days Ago
Scores, update scoreboard Death message prep
46 Days Ago
reset menu tip state when component is enabled
46 Days Ago
Final'ish fire additive
46 Days Ago
Iterating
46 Days Ago
- Can now place a second shelter if you have a first shelter in the world, but the first shelter is deleted - Display a warning when hold placing the second shelter to tell you the first one will be nuked - Rebuilt phrases
46 Days Ago
Update: recylce RotateWhenOn's sound loop Tests: none, trivial change
46 Days Ago
Update: sanity-recycle sounds when procedural lift is disabled Tests: none, trivial change
46 Days Ago
Update: recycle SpinUp layer sounds on disable Tests: none, trivial change
46 Days Ago
Bugfix: Flamethrower now works if continuing fire after quickswitching Tests: in editor, did normal firing with quickswitching intermixed
46 Days Ago
Remove logs Fix TilesetComponent upgrade order
46 Days Ago
Update: further review feedback - Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore - Merged backwards compatibility support into existing DelegatedUploadBeginResult class Clean: file rename (since it no longer contains old class)