248,756 Commits over 3,959 Days - 2.62cph!

46 Days Ago
Remove logs Fix TilesetComponent upgrade order
46 Days Ago
Update: further review feedback - Wrapped body of FindAndUpload in a try-finaly to ensure we always release a semaphore - Merged backwards compatibility support into existing DelegatedUploadBeginResult class Clean: file rename (since it no longer contains old class)
46 Days Ago
mini crossbow viewmodel anims and skinning edits
46 Days Ago
merge from main
46 Days Ago
workcart_box -> main
46 Days Ago
Fixed compile errors
46 Days Ago
Initial work: - Shelter now takes 1.5 sewconds to place - Added logs
46 Days Ago
Add Distance and Falloff to Voice Transmitter
46 Days Ago
workcart_box -> main
46 Days Ago
- Force workcart to drop storage container loot
46 Days Ago
Split up generation procedure into more functions Convert obstacles from World to NavSpace
46 Days Ago
Humans: skinning updates Humans: more skinning updates & prefab changes Merge branch 'master' of sbox
46 Days Ago
Bugfix: Flamethrower sounds leaking or missing, pt1 - Recycle sounds when destroyed or holstered - Start play pilot sound on deploy (used to only take effect after firing) - Cleaned up a bunch of comments and whitespaces There's one more bug to do with holding the fire button while quick switching away and back to flamethrower, that's next. Tests: in editor fired and quick-switched away then monitored audio.printsounds
46 Days Ago
Storage monitor server optimization
46 Days Ago
Fireball light animation tuning
46 Days Ago
Merged the 3 industrial lights into a single item. Default is white with red and green as skin variants Will need to support IOEntity spraycan skinning before merging
46 Days Ago
Start new save with intro cutscene
46 Days Ago
More cleanup, early out if disbaned or toxic
46 Days Ago
Some cleanup
46 Days Ago
Applied Ian's zero rotation script tweak.
46 Days Ago
Small fireball
46 Days Ago
Dispose of navmesh + heightfield generators Add native obstacle rasterization for box, cylinder and convex shapes
46 Days Ago
Moved Map Camera
46 Days Ago
More fixes
46 Days Ago
- Expanded box on workcart to 18 slots - Moved forward and up slightly to try and fix weird interaction issues - Changed lot drop location to on top in order to try and stop dropped loot clipping
46 Days Ago
added mini crossbow viewmodel camera script and its updated rig and idle pose.
46 Days Ago
Refactor, add coffins
46 Days Ago
Temp fix for fire, using facepunch.fire_particle_fast
46 Days Ago
hazmat plushy icon fix
46 Days Ago
merge from hackweek_fishingvillageradio
46 Days Ago
merge from cold_breath_convar
46 Days Ago
mini crossbow textures resized too
46 Days Ago
Upgrade remaining old vmdl files so I can delete all this legacy model code
46 Days Ago
Tutorial map changes
46 Days Ago
Added Cutscene component that works independently from Dialogue component. Lever now uses cutscene to show what it did Hide TongueUI during cutscene Added StartOn and CanHitMultipleTimes to LeverSwitch. Lever in intro scene can only be hit once Lever is no longer targettable when it can't be used anymore More ISaveData stuff Added SaveEnabled Component which saves whether or not a GameObject was enabled. Added to everything necessary
46 Days Ago
Bugfix: fixing misplaced call in CompoundBow Tests: none, trivial change
46 Days Ago
Fixed headshot sound ranges
46 Days Ago
Bugfix: avoid leaking compound bow sound loop - Also added sound recycle on destroy It was just one instance that would be cleaned up on switch-back to bow per player. Tests: in editor pulled the bow till max, quick-switched away, checked via audio.printsounds that it was gone
46 Days Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
46 Days Ago
merge from surgeon_scrubs_wb_craft_fix
46 Days Ago
Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that
46 Days Ago
Split generator Into HeightField and NavMesh generator
46 Days Ago
Clip tutorial map
46 Days Ago
UI: Expose UI.WorldInput.Hovered inside WorldInput component
46 Days Ago
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46 Days Ago
Testing with handshake process fixes if host changes during handshakes...
46 Days Ago
Tutorial stage wip Teleport trigger icon
46 Days Ago
Delete these, they caused crashes and unused
46 Days Ago
VR: check for headset in PreInit() instead of Init()
46 Days Ago
Update: recycle sounds when destroying a BaseLiquidVessel Tests: none, trivial change