192,565 Commits over 4,049 Days - 1.98cph!

41 Days Ago
Don't allow chicken name changes from players that don't have building auth (still allow egg thefts though)
41 Days Ago
Merge from food_spoil_nre_fix
41 Days Ago
merge into aux5
41 Days Ago
Use the condition bar on item icons to show food spoil progress
41 Days Ago
Fix both spoiled and non-spoiled models appearing briefly when meat dropped in the world spoils
41 Days Ago
Fixed a food spoiling NRE Fixed some edge cases that would have resulted in food disappearing when it spoils if the container it was in was full
41 Days Ago
merge from premium_servers -> main
41 Days Ago
bugfix
41 Days Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
41 Days Ago
ibc water tank - complete and damaged version
41 Days Ago
missing file
41 Days Ago
lots
41 Days Ago
blowpipe ammo update updated ammo projecticles for scatter and incapacitate darts updated icons, updated .item and other ammo specific prefabs cleaned up folders of unnecessary prefabs
41 Days Ago
opaque bg except for missed rays
41 Days Ago
Print out content as warning if HTTP request fails and slight cleanup
41 Days Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
41 Days Ago
Backup
41 Days Ago
Merge from vram_budget: Enable building atlasses for streaming
41 Days Ago
Started work on graphical texture optimisation tools (very much WIP). This will come in handy for future tuning of the texture streaming system. Especially once we get back to instancing. Hoo boy.
41 Days Ago
Enable building atlasses for mip level streaming. This might be a pandora's box, but it brings non-streaming texture memory to less than 1 GB, leaving plenty of room for streaming textures.
41 Days Ago
merge from premium_servers -> main
41 Days Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
41 Days Ago
merge from manual_refresh -> premium_servers (before the merge from main)
41 Days Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
41 Days Ago
Ensure premium status is always saved to registry when it's changed
41 Days Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
41 Days Ago
Merge from croc (fix client/server compile errors)
41 Days Ago
Merge from tiger (to fix trophies)
41 Days Ago
Have croc not bother to approach prey if it's already too far from water, instead of starting to approach it but then give up
41 Days Ago
Previous changeset didn't go through
41 Days Ago
Have croc match their prey aggression Which means they'll be hyperagressive if sprayed non-stop Pause sometimes when not hit for a while Take their time if not hit at all This helps the croc feel more balanced when faced with different player loadouts Also make croc belly flop side-steppable again as the primary counter play
41 Days Ago
backup
41 Days Ago
Client update fix
41 Days Ago
Added some missing shaders to always included shaders
41 Days Ago
Added Crative.alwaysOnEnabled bool convar to toggle the feature entirely. Add some extra safety checks behind alwaysOnEnabled.
41 Days Ago
manifest
41 Days Ago
codegen -> main
41 Days Ago
code gen
41 Days Ago
show_sprinkler_range -> main
41 Days Ago
Added convar to allow enable/disable
41 Days Ago
Remove unneeded ddraw commands
41 Days Ago
Flags
41 Days Ago
Fixed inaccurate sprinkler radius
41 Days Ago
Added toggleAlwaysOnRadius command
41 Days Ago
Fixed volume guide being slightly offset towards the player
41 Days Ago
Update: use PlayerCache for ServerUpdateParallel Should enable us to optimize for data persistence - will attempt next CL. Tests: played back staging server demo twice, got same analytics numbers
41 Days Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
41 Days Ago
Volume guide now disables properly when turning off
41 Days Ago
dilate palette textures, fixes black pixels bleeding into bilinear sampling at ray intersection
41 Days Ago
Further heater zone placement refinements