249,426 Commits over 3,959 Days - 2.63cph!
fridge inventory slots 30 -> 48
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set)
- renamed to filefolderoverride
merge from homing_missile_loot
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
Humans: added citizen_human_female_staging.vmdl
Move reports to PackageService
Revert doc sidebar styles
Make brix hide the toolbar until needed
Comments use brix box
Package thumbs can provide their own ratio in header
Add bug reporting, idea suggestion
First pass at ice sculpture shader with basic/cheap edge detection
moved entities to the subEnts folder for clarity
updated/placed drawbridge doors in siege tower
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
Leaderboard backup, run #
15533
Added air wolf 24x7 station
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
Surgeon scrubs no longer require workbench to craft
Updated vendor listing on map widget to reflect new dynamic pricing
Better UI info on sell order
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic
Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
balance, reduce blood/coin overhead
reroll attack speed status
Add the radio as a stand alone entity/item
Set up sockets on relevant vehicle modules
New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms
Misc tweaks and bug fixes
Expose many more configurable properties
Fix broken map reference in intro
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
Only show tagged platformer maps in menu
AssetBrowser: stopped pinned asset bricking the whole sidebar
Update stage icon + rename frogmaps
merge fix_map_interface_nre -> main
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
Add recast/detour tile cache
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balance, crown
lava warning
balance, remove crown etc
early boss
mystery box sprite/icon
balance
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968