249,426 Commits over 3,959 Days - 2.63cph!

51 Days Ago
fridge inventory slots 30 -> 48
51 Days Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
51 Days Ago
merge from homing_missile_loot
51 Days Ago
Added homing rockets to high end orinance and rocket ammo collection - APC, Attack helicopter
51 Days Ago
Humans: added citizen_human_female_staging.vmdl
51 Days Ago
Move reports to PackageService Revert doc sidebar styles Make brix hide the toolbar until needed Comments use brix box Package thumbs can provide their own ratio in header Add bug reporting, idea suggestion
51 Days Ago
manifest
51 Days Ago
First pass at ice sculpture shader with basic/cheap edge detection
51 Days Ago
Merge from main
51 Days Ago
Merge from main
51 Days Ago
moved entities to the subEnts folder for clarity
51 Days Ago
updated/placed drawbridge doors in siege tower
51 Days Ago
manifest
51 Days Ago
drawbridges colliders pass, material assignments - prefabs will need revisiting once lods are in
51 Days Ago
editorconfig update
51 Days Ago
Leaderboard backup, run #15533
51 Days Ago
Compile fix
51 Days Ago
Added air wolf 24x7 station
51 Days Ago
Builtin radio stations are now loaded locally and don't need to be in the station manifest, still verified on server (so we can add new radio stations and they will work on staging)
51 Days Ago
Merge from main
51 Days Ago
Surgeon scrubs no longer require workbench to craft
51 Days Ago
Updated vendor listing on map widget to reflect new dynamic pricing
51 Days Ago
Better UI info on sell order
51 Days Ago
First pass on vending machine prices changing scrap received when selling items (eg. fish exchange) using the dynamic pricing mechanic Server will start with fish prices 50% lower, can increase to 100% extra scrap if no fish are being sold
52 Days Ago
Human Hair Updates
52 Days Ago
balance, reduce blood/coin overhead reroll attack speed status
52 Days Ago
Item tweaks
52 Days Ago
Add the radio as a stand alone entity/item Set up sockets on relevant vehicle modules New ModularCarRadio stub class to reimplement behaviour out of the cockpit class
52 Days Ago
Remove logs
52 Days Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
52 Days Ago
Merge from main
52 Days Ago
Expose many more configurable properties
52 Days Ago
hide text if its empty
52 Days Ago
Fix broken map reference in intro
52 Days Ago
Leaderboard set up
52 Days Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
52 Days Ago
merge from main
52 Days Ago
Map Updates
52 Days Ago
Only show tagged platformer maps in menu
52 Days Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
52 Days Ago
Update stage icon + rename frogmaps
52 Days Ago
merge fix_map_interface_nre -> main
52 Days Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
52 Days Ago
Add recast/detour tile cache
52 Days Ago
▅▍▋▆▇ █▆▊█ ▇▍▅▉
52 Days Ago
▉▊▄ ▄▌▊▋ ▅▇▄▅▇ ▌▌▇▉▍ ▊▍▉▍▆▊
52 Days Ago
balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
52 Days Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
52 Days Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
52 Days Ago
merge from main