249,447 Commits over 3,959 Days - 2.63cph!

52 Days Ago
Completely refactored Map Generation. Still not 100% perfect but should generate much quicker and provides a fun little visual to go alongside it. Also added more rooms Misc tweaks and bug fixes
52 Days Ago
Merge from main
52 Days Ago
Expose many more configurable properties
52 Days Ago
hide text if its empty
52 Days Ago
Fix broken map reference in intro
52 Days Ago
Leaderboard set up
52 Days Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
52 Days Ago
merge from main
52 Days Ago
Map Updates
52 Days Ago
Only show tagged platformer maps in menu
52 Days Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
52 Days Ago
Update stage icon + rename frogmaps
52 Days Ago
merge fix_map_interface_nre -> main
52 Days Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
52 Days Ago
Add recast/detour tile cache
52 Days Ago
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balance, crown lava warning balance, remove crown etc early boss mystery box sprite/icon balance
52 Days Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
52 Days Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
52 Days Ago
merge from main
52 Days Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
52 Days Ago
merge from tincanalarm_recipe/tincanalarm_recipe (?)
52 Days Ago
Changed tin can alarm recipe: 2 empty tuna cans -> 30 metal fragments
52 Days Ago
Fix "missing sound common/null.wav" when throwing grenades Gravity Gun consistency improvements Fixed mass-adjusted punt forces being applied to Mega Gravity Gun Fixed Gravity Gun forces being Launch-forces at all times for prop_physics due to a previous fix for `spin_none` physics interaction Set the particle orientation in Editor on creation Sets the first control point for the selected particle system preview, so they are oriented correctly from the start. Mimics how the particle previews do it in the particle list. Fix month checking for loading screen Remove Ep1, Ep2 and Lost Coast mounting All of those are now part of the Half-Life 2 mounting option Rename "Operation was aborted by an application callback" error Fixed some more crashy issues with particle constraints Added ability to override precipitation particles It will not be functional yet due to networking changes being required
52 Days Ago
merge from main -> biome_visuals_2
52 Days Ago
CollisionSoundSystem uses ISceneCollisionEvents
52 Days Ago
Add the rest of the prices Clothing list layout
52 Days Ago
Fix TextArea not updating on value change
52 Days Ago
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52 Days Ago
Add ISceneCollisionEvents
52 Days Ago
New Coin SFX Enabled looping on menu_music Fix all known MusicController-related issues. Resolves Facepunch/sbox-piecrumb#20 Only show Debug menu option when in editor Load GameSettingsSystem on Main Menu instead of after save load so main menu respects volume controls Gave UI buttons custom pointer cursor
52 Days Ago
Updated battering ram icon
52 Days Ago
Improve readability of docs sidebar
52 Days Ago
Catapult deploy guide and construction stages Deleted now unused meshes
52 Days Ago
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52 Days Ago
merge from main
52 Days Ago
edited ads postion in mini crossbow viewmodel prefab
52 Days Ago
Implemented catapult animations
52 Days Ago
Fix fog in reflection
52 Days Ago
Merge: from main Tests: Rode the zipline on craggy back and forward, ran around the island and monitored pooling logs
52 Days Ago
More water tweaks
52 Days Ago
workcart_box -> main
52 Days Ago
Add small box to the underground workcart
52 Days Ago
explosion_medium + explosion tex/files
52 Days Ago
Fix lighting in reflection, no fog yet though
52 Days Ago
various VFX adjustments
52 Days Ago
CommunityNewsBox: add icon prefix before comment count
52 Days Ago
Add a bunch of stats to ingame console