136,630 Commits over 4,324 Days - 1.32cph!

2 Months Ago
merge from fix_health_info_popup -> main
2 Months Ago
switch from syncvar to RPC, just makes it simpler in this case
2 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
2 Months Ago
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3 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
3 Months Ago
Cocoknight torso and legs reposing
3 Months Ago
exported latest lr300 space vm anims
3 Months Ago
naval_update -> pt_boat_turrets
3 Months Ago
Increase FOV networking bits from 8 to 16 Since they are floats, they need a bit extra to maintain precision Network CallOnClient and HUDWeaponPickedUp using EHANDLE * It was using EntIndex, which is not reliable and could cause wrong entities to be used for those hooks.
3 Months Ago
Front 50cal animation updates
3 Months Ago
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3 Months Ago
Cocoknight armor head and gloves reposing
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
3 Months Ago
merge from boat_building
3 Months Ago
merge from naval_update
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
Switch lastattackedtime to use Epoch time so it can network properly
3 Months Ago
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3 Months Ago
Updating v4 sitting anims
3 Months Ago
easel gibs and collision
3 Months Ago
Added ambience beds to the casino area on the floating cities
3 Months Ago
Reposed Chicken/Horse costume
3 Months Ago
merge from TRsign
3 Months Ago
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3 Months Ago
TR neon sign polish.
3 Months Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
3 Months Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
3 Months Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
3 Months Ago
set up ammo counter UI to work with viewmodel renderer
3 Months Ago
merge from space_station_building_skin
3 Months Ago
Viewmodel prefab changes for ammo display
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
Compile fix
3 Months Ago
texture updates and buildingskin save files for easier testing
3 Months Ago
removed float on prison barge
3 Months Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
3 Months Ago
put PlayerEnterDeepSea client rpc call back in with correct name
3 Months Ago
merge from naval_update/deep_sea
3 Months Ago
fixed wrong name again
3 Months Ago
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3 Months Ago
Added deep sea exit icon
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from twitch_rivals_2025
3 Months Ago
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3 Months Ago
Fixed deep sea billboards leaking after a server restart