143,749 Commits over 4,413 Days - 1.36cph!

51 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
51 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
51 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
51 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
51 Days Ago
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51 Days Ago
Updated eyetransform in rustplayer.fbx
51 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
51 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
51 Days Ago
restore
51 Days Ago
merge from main
51 Days Ago
Updated server side ragdoll bone pos data
51 Days Ago
Apartment complex b file cleanup
51 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
51 Days Ago
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51 Days Ago
updated faberge egg H - added full rig - animated excavator
51 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
51 Days Ago
Add todo comments
51 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
51 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
51 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
51 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
51 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
51 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
51 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
51 Days Ago
Apartment complex b more damage progress
51 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
51 Days Ago
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51 Days Ago
Arctic hazmat skin pass
51 Days Ago
Added statistical analysis for mesh sizes to Indirect Instancing Tools
51 Days Ago
Enable Read/Write for 2752 meshes below 128 KB
51 Days Ago
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51 Days Ago
Port old oilrig scientists, just to check that monuments properly support switching navmesh back and forth, will port all other old scientists later
51 Days Ago
Fix incorrect material in jacket (male and female)
51 Days Ago
Kitchen kit meshes and prefab update. Added WIP materials.
51 Days Ago
Merge from main
51 Days Ago
collision fix for mounting on not open side, fix for oceans not rocking wheel back and forth
51 Days Ago
Merge from turret_paintball_fixes
51 Days Ago
Code review fixes
51 Days Ago
Port polar bear, boar, chicken and stag Properly take into account "base offset" property use on chicken and stag
51 Days Ago
Route all references to unity navmesh to class with same API, to easily intercept and route requests to the correct navmesh depending on the convar Converted bear to be able to switch between unity and custom navmesh at will, has yet to port other old and new animals as well as all humanoids
51 Days Ago
Merge from main
51 Days Ago
Scene stuff for Hannah
51 Days Ago
Merge from viewmodel_early_disable_fix
51 Days Ago
edited RHIB ik steering wheel hand positions in its prefab
51 Days Ago
Fixed knights armour model bug
51 Days Ago
Updating Rust.RenderPipeline to include removal of old PostFXStack settings class
51 Days Ago
Updated the Rust.RenderPipeline package to include the new volume component changes
51 Days Ago
exported 3p raft paddle idle anims
51 Days Ago
fix wheel spinning properly in rivers