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137,695 Commits over 4,474 Days - 1.28cph!

11 Days Ago
Update(tests): assign prefabIDs to entities created in TestServer Avoids tests derping out trying to save global managers/players Tests: SendEntityUpdates perf test passes
11 Days Ago
Bugfix: fix double-free on a pooled buffer This was causing a buffer to be shared between 2 tasks when it was fetched from the pool, leading to chaos Tests: ran SendEntityUpdates perf test (gonna submit in a bit)
11 Days Ago
Flare animator and animation updates
11 Days Ago
¬! Dummy commit
11 Days Ago
Field rename for the OnClanUpdate event
11 Days Ago
Wolf headdress (And lunar mask skins) require T1 workbench to craft
11 Days Ago
check for buffer failure in sculpture update
11 Days Ago
cleaned up semi-useless chunk prefab
11 Days Ago
merge from siegeweapon_firedamage
11 Days Ago
Protection tweaks
11 Days Ago
Made siege weapon vulnerable to fire (as intended initially) - Added vehicle world layer to all fireball prefabs - Set heat protection to 1 for all vehicles except siege weapons
11 Days Ago
11 Days Ago
Merge from sign_build_fix
11 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
11 Days Ago
Merge from lootspawn_stack_fix
11 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
11 Days Ago
merge from codegen_timings -> main
11 Days Ago
Merge from bag_compass_marker
11 Days Ago
Icons
11 Days Ago
compile fix
11 Days Ago
merge demo2 to main
11 Days Ago
merge demoui 2 to main
11 Days Ago
Include the time taken for SyncVar weaving in the "SyncVar weaving Sucess" log message that already exists
11 Days Ago
Add Profiler.BeginSample() for code generator
11 Days Ago
Rename the convar for toggling the new ui to `demo.newui` off by default, saves.
12 Days Ago
merge from main
12 Days Ago
- Fix not being able to duplicate scenes with puppets in it. - Add countdown to shot director - Show a preview of the dolly cam's current position in dolly edit mode - Snap current time to a keyframe's time when editing a dolly node - Add dof.debug to the demo options panel - Fix color grading sliders - Add a way to change the seed of any puppet. - Show demo filename instead of just the name in the UI..
12 Days Ago
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12 Days Ago
update skin list
12 Days Ago
Merge from satellite_crash
12 Days Ago
merge from high_wall_upkeep -> main
12 Days Ago
Satellite FX progress
12 Days Ago
Fix high walls that are connected to a building block without a TC not updating when the building block is destroyed - update during decay if the TC is destroyed or doesn't match their existing building - this could have happened with other deployables like shotgun traps but didn't really because it was only 1.5m range, not 16m range
12 Days Ago
Added "repeatlast" console command, bind to a key and it repeats the last console command you manually used.
12 Days Ago
Add "drawnearbybuildings <duration> <radius>" to show what building decay entities belong to Add "forcedecaytick" to force every decay entity on the server to run it's decay tick (to see if walls will reconnect to a building when decay is ran)
12 Days Ago
Add ability to manually run decay ticks and bypass the "once per 10m limit"
12 Days Ago
Replaced text ztest tracing to use lineOfSight checking instead (less restrictive)
12 Days Ago
Better crate scattering rules.
12 Days Ago
Make nest hat a wolf headdress skin too
12 Days Ago
merge from airfield_maintainable_features (has S2P for airfield, gas station, and wtp)
12 Days Ago
fix Gas Station, Airfield, and WTP maintainables to use generator.noreset.static prefab S2P for all 3 manifest for generator.noreset.static prefab
12 Days Ago
merge from iteration_optims
12 Days Ago
Fixed crashing when using `ddraw.use_instancing_for_text 1`
12 Days Ago
Fix no domain reload and compile simulator toolbar buttons disappearing randomly for real this time
12 Days Ago
Fixed nre when main menu is disabled when entering playmode in a playable scene
12 Days Ago
Collider handling tweaks
12 Days Ago
ChargeUpIOEntity saves/loads charge to/from disk
12 Days Ago
Prevent divide by zero if the CraftAmount of a high wall blueprint is zero (don't think it's possible but best to be safe)
12 Days Ago
merge from iteration_optims
12 Days Ago
In editor, reuse preprocessed persistent prefab instances instead of instantiating them again. Only applies to big prefabs like GameUI, MenuUI2, EngineUI2 and SkinViewer2 Saves ~500ms when entering playmode on average