reporust_rebootcancel

138,256 Commits over 4,505 Days - 1.28cph!

10 Months Ago
Fix not being able to tab between 2 last opened tabs in the dev console after the recent changes
10 Months Ago
Fixed owned Steam dlc not being added to the owned items dict
10 Months Ago
merge from helicopter_flare_balance_pass -> main
10 Months Ago
codegen + protobufs after merge conflict resolution
10 Months Ago
merge from main
10 Months Ago
Manifest
10 Months Ago
Compile fix, codegen
10 Months Ago
change flare entity proto enum to dodge naval update conflicts
10 Months Ago
10 Months Ago
Adding sitting v4 anims
10 Months Ago
Moved storage adaptor protobuf to 217 209 to 216 is reserved for naval_update Codegen
10 Months Ago
merge from main
10 Months Ago
code clean up, fix change for dropping grenades
10 Months Ago
Tactical Gloves LODs
10 Months Ago
Two WIP behaviours that need unifying, beginning to fix unbeaching forces as well as implementing a MaxVelocity modifier in shallow water - both are querying shore vector and water depth information from the same points, we should do this in one place and - need to fix querying water depth as we don't have height info in the deep sea and it breaks it, don't want to do raycasts so we need to blit this in as well really
10 Months Ago
change position of flare FX, add flare ready/dryfire sounds for mini and scrappie
10 Months Ago
Hoodie LODs - Female
10 Months Ago
Syringe animation updates
10 Months Ago
Hoodie LODs - Male
10 Months Ago
Merge: from save_viewer_extras - Save viewer can now filter for mobile(Sync Position) prefabs - It can also aggregate by prefab Tests: opened a save from the playtest
10 Months Ago
Update(editor): SaveViewer - adjust what we display if we're in aggregate mode or not Shows count in aggregate mode, otherwise shows ID and Parent ID Tests: opened a save from playtest
10 Months Ago
Switch ai.npcBarksEnabled to a replicated var to fix client compile for now.
10 Months Ago
merge from deep_sea
10 Months Ago
Update(editor): SaveViewer - sort aggregates in descending order by default Tests: viewed a save in aggregate mode
10 Months Ago
merge from boat_building
10 Months Ago
Update(editor): SaveViewer - add toggle to aggregate by prefab Tests: inspected aggregated entities from playtest save
10 Months Ago
Floor frame fixes
10 Months Ago
Fix scientists rushing when grenade throw fails
10 Months Ago
Remove the animation on build
10 Months Ago
tweaked guide material settings for enhanced readability of geometric details
10 Months Ago
changed RPG7 name to RPG Launcher in engine file
10 Months Ago
Fixed portal backing colliders being rotated the wrong way, they were not using the portal rotation Renamed some stuff to avoid confusion
10 Months Ago
Eye following view (if you want it)
10 Months Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
10 Months Ago
Merge from fish_pie_buff
10 Months Ago
Bumped fish pie comfort from 25% to 100%
10 Months Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
10 Months Ago
Let's not server cull the collision for hull.triangle...
10 Months Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
10 Months Ago
Test branch for alex
10 Months Ago
Updated HLODs for FC 2,3 and 4
10 Months Ago
persistance++ blueprint wipe
10 Months Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
10 Months Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
10 Months Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
10 Months Ago
playables_fixes_2 -> naval_update
10 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
10 Months Ago
merge from show_toggle_growable_ui
10 Months Ago
Imported and Implemented the loot storage and 50cal turret sounds
10 Months Ago
Merge from better_npc_grenades