146,903 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Added snapping support to the two types of beanbag
10 Months Ago
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10 Months Ago
merge from decor_lighting_dlc/gameplaypass
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
viewmodel chainsword update attack animation edits
10 Months Ago
merge from ui_mipmaps_fixes
10 Months Ago
Wheat icon mipmap group set to UI
10 Months Ago
merge from main
10 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
10 Months Ago
Merge: from main
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Fixed string lights with no wire slack looking terrible
10 Months Ago
More farm barge set dressing
10 Months Ago
Apply the stringpool fix to ~20 more entities
10 Months Ago
merge from main
10 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
10 Months Ago
merge from naval_update/deep_sea
10 Months Ago
Fixed deep sea spawning erroring on other scenes
10 Months Ago
Clean: Replace persistent native WaterFactorCache with transient native allocs This is slower, but it's not the hot path and it simplifies code and avoids polluting intellisense. Tests: ran unit tests
10 Months Ago
Disabled deep sea island spawning on that branch, its causing errors when entering play mode from other scenes than Craggy
10 Months Ago
merge fix_static_respawn_areas to main
10 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
10 Months Ago
Removed sound player on chandelier guide
10 Months Ago
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
10 Months Ago
merge from main
10 Months Ago
Fix static respawn areas no longer showing up after optimizing player bags.
10 Months Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
10 Months Ago
candeller crafting pass
10 Months Ago
Added a collider on the game trace layer to spotlights
10 Months Ago
Chandelier world model fixes
10 Months Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
10 Months Ago
additonally wall cabinet socket check to prevent placement/blocker windows
10 Months Ago
wall cabinet not in water check
10 Months Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
10 Months Ago
rhib crane wip textures
10 Months Ago
Updated leather beanbag chair pickup, no longer fabric
10 Months Ago
beanbag crafting pass beanbag volume updates
10 Months Ago
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10 Months Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
10 Months Ago
merge from main
10 Months Ago
Merge from parent
10 Months Ago
More/Backup
10 Months Ago
update deep_sea/portals
10 Months Ago
merge from naval_update -> deep_sea
10 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
10 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
10 Months Ago
Backup
10 Months Ago
merge from ui_mipmap_fixes
10 Months Ago
Tagged more item icons to use the UI mipmap group
10 Months Ago
Null check just in case