146,903 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Fixed mannequin losing its skins
10 Months Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
10 Months Ago
LR and AK can be heard from 500 meters away
10 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
10 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
10 Months Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
10 Months Ago
Added LODs and COL for farm barge kiosk
10 Months Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
10 Months Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
10 Months Ago
merge compile error fixes to naval update
10 Months Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
10 Months Ago
Fix server restart warning NRE
10 Months Ago
merge from deep_sea/portals -> deep_sea
10 Months Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
10 Months Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
10 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
10 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
10 Months Ago
Force mannequin to always use male body type
10 Months Ago
Move portal teleport code into DeepSeaManager.Portals.cs
10 Months Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
10 Months Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting
10 Months Ago
adjusted mannequin collider so it cant put it's arms through walls
10 Months Ago
fix uppercase mannequin prefab paths
10 Months Ago
Disable more burst attributes for place entities offshore
10 Months Ago
Update: UsePlayerUpdateJobs 1/2 - for blocking-water parented players, store empty WaterInfo instead of garbage - Expanded TestWaterFactorsConsistency unit test to detect this case Not marking as bugfix as I couldn't cause any bugs by hacking code. Makes BasePlayer.GetWaterFactors consistent with BasePlayer.WaterFactor Tests: ran unit tests
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
fix compile error
10 Months Ago
merge from decor_lighting_dlc
10 Months Ago
Mannequin can be deployed on tugboat
10 Months Ago
Fix mannequin inventory swapping and dropping issues
10 Months Ago
Fluo ceiling light deploy volume tweaks
10 Months Ago
Force disable HLOD while Indirect Instancing is enabled
10 Months Ago
Floating city / casino progress and medical bay dressing progress
10 Months Ago
Static beach parasol prefabs
10 Months Ago
Improvised walkways / merged all floor meshes and setup temporary colliders
10 Months Ago
Disable burst compilation on GenerateSpawnPoints for now, its not used anyway.
10 Months Ago
Lighting DLC - Carpet floorpaper - Material, textures, WIP setup
10 Months Ago
merge from fix_burst_compiler_errors to naval_update
10 Months Ago
Move GenerateSpawnPoints job to its own file.
10 Months Ago
gunshot_network_range_improvements -> main
10 Months Ago
Progress backup More splat files & palette stuff.
10 Months Ago
Can only deploy chandelier on flat surfaces Can't deploy chandelier on the deployed layer
10 Months Ago
Restored bolt and l9 to be 700 meters
10 Months Ago
All weapons can now be heard up to 400 meters away (50~ meters higher than regular network range)
10 Months Ago
merge from vclouds_default_enable
10 Months Ago
menu convar
10 Months Ago
Improve performance of BaseNetworkable::GetConnectionsWithin() by using a spatial grid to reduce the amount of players we need to check - rather than iterating over every player connection
10 Months Ago
Added construction to the table lamp deploy vol layer mask