reporust_rebootcancel

129,320 Commits over 4,232 Days - 1.27cph!

2 Months Ago
Fixed string lights not returning the full amount of item used when picked up
2 Months Ago
merge from deep_sea/portals -> deep_sea
2 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
2 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix for UsePlayerUpdateJobs 1/2 - fix another reason why player could be swimming when parented Tests: loaded up the map, went to the excavator - no more swimming with UsePlayerUpdateJobs 2
2 Months Ago
Merge: from main
2 Months Ago
Bugfix: UsePlayerUpdateJobs 1/2 - extend the previous bugfix to the after-validate-recache logic - Also fixed resetting a bunch of per-player state during the recache step Tests: loaded map, hover-swim doesn't reproduce anymore (this time no exceptions)
2 Months Ago
Optimized the crap outta the chandlier drawcalls. +related mesh and mat files.
2 Months Ago
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2 Months Ago
Lowered SSS further on blue tarps Medical bay dressing progress
2 Months Ago
Fix still wet after dying
2 Months Ago
- Fix rcExpandTileBounds not matching c++ code exactly, causing tile seams to be discontinuous - Fix query extents being doubled when sampling - Expose min region size to c# - Start making editor tool to find and replace all navmesh obstacle components
2 Months Ago
merge from canyon-fog-fix
2 Months Ago
drop off biome fog density under ocean level, fixes canyons being full of fog
2 Months Ago
spas12 viewmodel - added ads anim
3 Months Ago
Added collision to farm barge container shells. Replaced beach parasols with static versions.
3 Months Ago
draw physics world bounds on ValidBounds gizmos to ensure they line up sensibly
3 Months Ago
Fix impact effects on the mannequin only appearing near the feet
3 Months Ago
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3 Months Ago
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3 Months Ago
merge glass_fix_resourcerefs to main
3 Months Ago
Remove refs, compare physics materials by name instead. (physics materials don't have guid to paths baked.)
3 Months Ago
Improve mannequin model part hiding with skin overrides
3 Months Ago
Implement pathfinding iteration limit, so that paths to unreachable polys waste less budget
3 Months Ago
- Fix chunks not being correctly processed - Add budget queue when rebuilding tiles at runtime - Add command to test rebuild of tiles
3 Months Ago
Jungle ak viewmodel - fix for ads dryfire
3 Months Ago
Merge fixes from /indirect_instancing
3 Months Ago
Rebase on /main
3 Months Ago
- Don't perform `graphics.aggressiveshadowlod` optimisation on shadow proxies. - Only respect `indirect_instancing.shadows` when Indirect Instancing is enabled.
3 Months Ago
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3 Months Ago
decor_lighting_dlc -> main
3 Months Ago
Deployable snapping for the table lamp
3 Months Ago
Deployable snapping for the Mannequin
3 Months Ago
Added snapping to the spotlight
3 Months Ago
Added snapping support to the two types of beanbag
3 Months Ago
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3 Months Ago
merge from decor_lighting_dlc/gameplaypass
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
viewmodel chainsword update attack animation edits
3 Months Ago
merge from ui_mipmaps_fixes
3 Months Ago
Wheat icon mipmap group set to UI
3 Months Ago
merge from main
3 Months Ago
Merge: from baseplayer_serverupdateparallel - Bugfix: UsePlayerUpdateJobs 1/2 - players no longer randomly start swimming when parented to entities Tests: loaded map from AU Prem 1 and went on to excavator - no longer swimming
3 Months Ago
Merge: from main
3 Months Ago
merge from decor_lighting_dlc
3 Months Ago
Fixed string lights with no wire slack looking terrible
3 Months Ago
More farm barge set dressing
3 Months Ago
Apply the stringpool fix to ~20 more entities
3 Months Ago
merge from main
3 Months Ago
Fixed fairy and string lights wire thickness causing issues when not using wire slack
3 Months Ago
merge from naval_update/deep_sea