reporust_rebootcancel

130,019 Commits over 4,140 Days - 1.31cph!

5 Months Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
5 Months Ago
added pipe mesh to the ziggurat
5 Months Ago
Cleanup, removed logs
5 Months Ago
Cocoknight armor update
5 Months Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
5 Months Ago
Eggs spawn at water level
5 Months Ago
Updated LOD distance
5 Months Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
5 Months Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
5 Months Ago
Prevent tigers from fighting panthers all the time
5 Months Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
5 Months Ago
Allow setting a custom initial orientation for projectiles
5 Months Ago
Merge from jungle_update (different tiger spawning rules)
5 Months Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
5 Months Ago
Removed Old Snake Raw Textures
5 Months Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
5 Months Ago
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5 Months Ago
Enabled raycasting on egg spawned during the event
5 Months Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
5 Months Ago
Adjusted base clip distance
5 Months Ago
Prepped prefab for cull volumes.
5 Months Ago
merge from groundwatch_nre_fix
5 Months Ago
Fixed vending machine storage adaptor pipes always being blocked
5 Months Ago
merge from Easter_event_2025
5 Months Ago
prefab cleanup - added guard rails
5 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
5 Months Ago
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5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
Merge from main
5 Months Ago
Fixed the issue with the skin's speculer when using subsurface scattering and deferred indirect lighting
5 Months Ago
added the new terminals and electric boxes to the scene
5 Months Ago
Zigg tank update
5 Months Ago
Merge from /main
5 Months Ago
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5 Months Ago
trawler ship - broke the mesh down into components/tasks - ladder triggers, doors, ship fully explorable
5 Months Ago
Add convars to control camera clip buffer time and if enabled
5 Months Ago
Optim: FinalizeTickParallel - use a burst job to gather players to validate for tick history - Cleaned up a bunch of code by switching to NativeList from NativeArray - more TickInterpolatorCache usage Tests: staging demo playback
5 Months Ago
merge from jungle_update
5 Months Ago
Merge from /main
5 Months Ago
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5 Months Ago
renamed rustige egg g deployed prefab to use same naming conventions as previous versions
5 Months Ago
Hotfix: Clamp texture streaming budget to at least 4096 MB
5 Months Ago
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5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
edited tiger run animation
5 Months Ago
Added night eye FX to crocs, wolves (disabled until code) Moved tiger protection file to the right folder. Adjusted night eye color on the different species to be a little different.