reporust_rebootcancel

157,948 Commits over 4,566 Days - 1.44cph!

11 Months Ago
local-region OBB pointcloud fitting
11 Months Ago
Some bug fixes, reset scroll pos after closing the skin modal NRE fixes
11 Months Ago
Update: differentiate SpawnPosOverride and Density errors Noticed a bug that can cause random prefab picking starvation (we don't return prefabs if instantiating a prefab fails), will fix in a separate CL to confirm via debug maps Tests: ran dump_map junkpiles 1000 on 4.5k procgen
11 Months Ago
slight cleanup, disabling blur for now
11 Months Ago
Adding extra unitybuild args that were missing on OSX builds
11 Months Ago
11 Months Ago
Update: refactor SpawnPopulationBase to work with ISpawnHandler - got rid of SimulateSubFill, consolidated logic - changed dump_map default simulation count to 100 (to avoid iteration explosion) - added more fail reasons This both reduces code duplication and makes sure we run exactly the same SubFill logic when simulating to generate debug maps Tests: ran it on 4.5k procgen with dump_map junkpiles 1000 - found why they don't spawn
11 Months Ago
Add colour to instance data for debugging, wip rotation handling for seamless LOD borders
11 Months Ago
* Moved fallback bounds transformation to a job * Removed old fallback culling code
11 Months Ago
Layout tweaks
11 Months Ago
Moved gallery images to CoverImage Fixed scroll view paddings for items with more than 5 images Clicking a gallery button scrolls to center the clicked element
11 Months Ago
Cleanup: Remove old MotionList code
11 Months Ago
* Fixed objects in fallback renderer not updating correctly when in motion. * Added profiler markers for draw call submission of instanced and fallback renderers. * Fixed streaming_use_mesh_uv_distribution_metrics not actually doing anything.
11 Months Ago
support for movement sounds on pt boat turrets
11 Months Ago
Fixed weekly items modal not showing "This item can't be broken down" Cleanup
11 Months Ago
Parachute backpack/canopy/gibs reposed
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from console_autocompletion_contains
11 Months Ago
Changed the console autocompletion from StartsWith to Contains
11 Months Ago
Steam inventory modals fixes following the gallery changes
11 Months Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
11 Months Ago
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11 Months Ago
Ghost sheet and Dracula outfit repose
11 Months Ago
Fixed pool leak in BuildingBlock::DrawHighlight
11 Months Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
11 Months Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
11 Months Ago
merge from birthday2025 -> main
11 Months Ago
merge from fix_balloon_error_log -> birthday2025(main)
11 Months Ago
merge from fix_balloon_lock -> birthday2025(main)
11 Months Ago
First pass of gallery view for limited items with more than one image
11 Months Ago
updated manifest
11 Months Ago
network_profiler -> main
11 Months Ago
Compile fix (random include statement)
11 Months Ago
network_profiler -> main
11 Months Ago
Fixed inaccurate log
11 Months Ago
- Unity editor check and compile fixes on CLIENT/SERVER
11 Months Ago
merge from fix_texture_compression_npot -> main
11 Months Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
11 Months Ago
Cherrypick 139365 "Space LR skin viewer polish"
11 Months Ago
merge from spacestation_storepages
11 Months Ago
merge from spacestation_storepages
11 Months Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
11 Months Ago
Cherrypick 139361 "Added Space LR store video"
11 Months Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
11 Months Ago
exported latest vm paintabll gun rig and anims
11 Months Ago
merge from main (will need manifest rebuild)
11 Months Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
11 Months Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
11 Months Ago
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy