reporust_rebootcancel

156,845 Commits over 4,566 Days - 1.43cph!

Today
merge from bone_retarget_optim
Today
Fix lasers being broken in first person
Today
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
Today
fixed missing upkeep component for triangle spiral stairs
Today
Debug overlay only created on demand when gamepad_debug_overlay is true
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
Today
Don't calculate/trigger haptics/rumble if gamepad not current input device
Today
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Today
russian roulette; - item updated - sitem updated
Today
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
Today
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Today
revert accidental cloth asset change
Today
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
Today
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
Today
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Today
Merge from skim_changes
Today
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Today
merge from railcolliders_optim
Today
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
Today
Merge from skim_changes
Today
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Today
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Today
Merge from main
Today
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Today
square steam images for halloween sitems
Today
Merge from salvaged_ice_pick_wr_fix
Today
Fix alignment
Today
Flail vm and 3p set up with placeholder animations
Today
store icons for halloween limited items, plus set all to limited
Yesterday
Fix compile
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from buildingprivilege_cache
Yesterday
Comment
Yesterday
Fixed regression with player boat privs when using the cache
Yesterday
merge from gate_speed_fix
Yesterday
Cleaned up building priv cache vs vis tests
Yesterday
Merge from main
Yesterday
update from main
Rin
Yesterday
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Yesterday
Merge from neon_sfx_occluded
Yesterday
Neon sign sounds are now occluded Had to adjust their volume slightly
Yesterday
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Yesterday
Merge from solar_explosive_fix
Yesterday
Fixed attached explosives getting scaled incorrectly on the solar panel
Yesterday
Merge from spray_reskin_atlas_fix
Yesterday
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
Yesterday
Fixed chainlink gate speed opening 2x slower